SM1L3_FACE

Japan
On FACEIT since 2025 129 matches tracked 28 matches in 30 days
Last updated:

How does SM1L3_FACE play?

Rating 1.07 K/R 0.77 ADR 81.9 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 129 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.2
Knife kills 6 in 129 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 18x 4K, 2 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 18%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 19%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.15, ADR +8.8, Win rate +4 pp, ELO +387
= Stayed the same
Headshots at 62%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.83 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −53 ELO
22 matches · 41% win rate
On Anubis −29 ELO
20 matches · 70% win rate
On Tuesdays ±0 ELO, win rate 45%

SM1L3_FACE loses the most ELO in match 3 of the day: −53 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Reached level 10 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage
  4. Recorded match no. 100 · Anubis
  5. Most kills in a match: 46 · Ancient

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 70%
0.82 better than 83%
87.4 better than 80%
1.13 better than 81%
56% of 197 duels better than 79%
37% of 27 situations better than 47%
Dust 227
41% better than 14%
0.73 better than 45%
79.3 better than 41%
1.05 better than 55%
53% of 118 duels better than 60%
30% of 23 situations better than 27%
Ancient20
45% better than 28%
0.73 better than 43%
79.1 better than 40%
1.02 better than 45%
52% of 83 duels right on the average
42% of 12 situations better than 62%
Anubis20
70% better than 95%
0.75 better than 54%
77.9 better than 33%
1.07 better than 63%
49% of 76 duels better than 33%
44% of 9 situations better than 68%
Inferno9
22% -
0.75 -
81.8 -
1.02-
52% of 29 duels -
20% of 5 situations -
Nuke6
33% -
0.73 -
78.7 -
0.97-
46% of 26 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SM1L3_FACE plays

Across 129 matches SM1L3_FACE averages K/R 0.77, ADR 81.9 and a rating of 1.07. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 62% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 59 of 129 matches the rating was 1.10 or higher (46%), in 43 it was below 0.90. In 109 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: November 2026 at 1.22. SM1L3_FACE loses the most ELO in match 3 of the day (−53 ELO, win rate 41%). Things go best in match 2 of the day (+58 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +58 ELO. Improved over the last three months: K/R +0.10, Rating +0.15, ADR +8.8, Win rate +4 pp, ELO +387. Unchanged in recent months: Headshots at 62%. Last 30 days: 28 matches, win rate 57%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.