SLq-

Poland
On FACEIT since 2014 104 matches tracked 63 matches in 30 days
ELO ▲ 273
2,038
30-day peak: 2,064
Rank EU
#232,980
Poland #13,428 in Poland
Last updated:

How does SLq- play?

Rating 1.09 K/R 0.75 ADR 76.9 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 13%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 79%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 20x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−1.1 · Ø 4.3 better than 24%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 62%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether SLq- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.72
AugSepOctNov

Best month: September 2026 with 0.84.

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
26 matches · 58% win rate

SLq- loses the most ELO on Mirage: −20 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Mirage
  3. Longest win streak: 8 wins in a row · Cache
  4. Highest rating in a match: 2.08 · Dust 2
  5. Most kills in a match: 31 · Cache

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
54% better than 58%
0.73 better than 44%
77.1 better than 31%
1.06 better than 57%
47% of 116 duels better than 27%
18% of 17 situations better than 7%
Mirage26
58% better than 74%
0.76 better than 60%
80.2 better than 47%
1.11 better than 75%
48% of 77 duels better than 31%
50% of 16 situations better than 82%
Inferno22
59% better than 63%
0.73 better than 45%
71.8 better than 11%
1.09 better than 67%
61% of 61 duels better than 91%
30% of 20 situations better than 37%
Nuke15
67% better than 83%
0.76 better than 53%
75.4 better than 17%
1.05 right on the average
55% of 67 duels better than 63%
25% of 4 situations better than 19%
Cache12
67% -
0.80 -
79.5 -
1.15-
49% of 43 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SLq- plays

Across 104 matches SLq- averages K/R 0.75, ADR 76.9 and a rating of 1.09. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 54% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 49 of 104 matches the rating was 1.10 or higher (47%), in 32 it was below 0.90. In 104 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 1.25. SLq- loses the most ELO on Mirage (−20 ELO, win rate 58%). Things go best in match 1 of the day (+265 ELO, win rate 72%). Match no. 1 of the day goes best: 72% win rate, +265 ELO. Last 30 days: 63 matches, win rate 57%, net ELO +111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.