SLUR9000

Germany
On FACEIT since 2024 105 matches tracked 72 matches in 30 days
ELO ▲ 1
2,088
30-day peak: 2,137
Rank EU
#200,597
Germany #5,447 in Germany
Last updated:

How does SLUR9000 play?

Rating 1.01 K/R 0.71 ADR 77.0 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 105 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 12x 4K, 0 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +55, Clutch 1v1 +11 pp
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.16, Rating −0.25, ADR −14.3, Headshots −2 pp, First kills −2 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.66 (at the start 0.82). Clearly below the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
32 matches · 44% win rate
On Thursdays ±0 ELO, win rate 45%

SLUR9000 loses the most ELO on Dust 2: −1 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 34 · Mirage
  4. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
44% better than 22%
0.69 better than 26%
74.9 better than 20%
0.97 better than 27%
52% of 135 duels better than 55%
38% of 26 situations right on the average
Inferno25
52% better than 45%
0.63 better than 6%
70.5 better than 5%
0.93 better than 11%
51% of 78 duels better than 40%
23% of 13 situations better than 16%
Anubis17
71% better than 95%
0.81 better than 80%
88.6 better than 85%
1.15 better than 82%
59% of 56 duels better than 87%
33% of 12 situations better than 39%
Mirage10
30% -
0.72 -
75.0 -
0.99-
48% of 46 duels -
27% of 15 situations -
Cache9
89% -
0.72 -
76.4 -
1.06-
45% of 31 duels -
29% of 7 situations -
Nuke7
29% -
0.72 -
79.8 -
1.03-
48% of 23 duels -
0% of 4 situations -
Ancient4
50% -
0.80 -
87.6 -
1.05-
50% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SLUR9000 plays

Across 105 matches SLUR9000 averages K/R 0.71, ADR 77.0 and a rating of 1.01. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 34 of 105 matches the rating was 1.10 or higher (32%), in 42 it was below 0.90. In 101 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.18. SLUR9000 loses the most ELO on Dust 2 (−1 ELO, win rate 44%). Things go best in match 1 of the day (±0 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate. Improved over the last three months: ELO +55, Clutch 1v1 +11 pp. Got weaker: K/R −0.16, Rating −0.25, ADR −14.3, Headshots −2 pp, First kills −2 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 72 matches, win rate 50%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.