SLT---

Hungary
On FACEIT since 2019 133 matches tracked
Last updated:

How does SLT--- play?

Rating 1.03 (from 120 matches) K/R 0.74 ADR 82.4 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.03−0.02 · Ø 1.05 better than 41%
Pistol kills per match 3.1
Knife kills 2 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 32%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 14%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 15x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 49%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether SLT--- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 8 matches from the last 3 months and 125 before.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.81.

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
26 matches · 42% win rate
On Mirage −13 ELO
46 matches · 50% win rate

SLT--- loses the most ELO on Ancient: −60 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 49 · Inferno
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% better than 40%
0.77 better than 59%
85.7 better than 71%
1.04 better than 48%
54% of 166 duels better than 64%
36% of 33 situations better than 42%
Dust 240
60% better than 77%
0.69 better than 23%
78.8 better than 36%
0.98 better than 26%
49% of 143 duels better than 34%
40% of 20 situations better than 54%
Ancient26
42% better than 17%
0.77 better than 57%
82.9 better than 54%
1.08 better than 61%
56% of 91 duels better than 73%
31% of 16 situations better than 29%
Inferno11
73% -
0.78 -
84.6 -
1.08-
45% of 62 duels -
22% of 9 situations -
Cache5
20% -
0.73 -
83.3 -
1.01-
42% of 19 duels -
0% of 3 situations -
Anubis4
25% -
0.71 -
77.0 -
0.96-
40% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SLT--- plays

Across 133 matches SLT--- averages K/R 0.74 and ADR 82.4; the rating across the 120 rated matches is 1.03. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 48 of 120 matches the rating was 1.10 or higher (40%), in 43 it was below 0.90. In 67 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.20. SLT--- loses the most ELO on Ancient (−60 ELO, win rate 42%). Things go best on Dust 2 (+60 ELO, win rate 60%). Match no. 2 of the day goes best: 59% win rate, −30 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.