SLIGHT

USA
115 matches tracked
ELO
3,246
Peak across recorded matches: 3,468
Rank NA ▼ 21 places
#115
USA #63 in USA
30 days · prev. #94 · best #92
Last updated:

How does SLIGHT play?

Rating 1.23 (from 68 matches) K/R 0.87 ADR 90.7 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 68 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 16% normal 0.90 to 1.09 32% weak 0.75 to 0.89 4% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 92%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (53%).

Headshot rate 34%−19 pp · Ø 53% better than 1%
AWP share of kills 50%+38 pp · Ø 12% better than 99%
K/D 1.35+0.30 · Ø 1.05 better than 96%
Pistol kills per match 3.3
Knife kills 2 in 115 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 78%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.8+0.5 · Ø 2.3 better than 83%
4Ks and aces 13x 4K, 1 ace in 54 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 88%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 91%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +20 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.08, ADR −11.7, Headshots −9 pp, ELO −222

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: July 2026 with 0.98. Last 3 months: 0.81 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +1 ELO, win rate 57%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.26 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 56 · Ancient

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
70% better than 95%
0.93 better than 97%
92.7 better than 90%
1.39 better than 99%
68% of 76 duels better than 99%
56% of 9 situations better than 91%
Dust 218
61% better than 72%
0.85 better than 84%
92.6 better than 89%
1.30-
62% of 58 duels better than 90%
50% of 8 situations better than 78%
Ancient15
40% better than 9%
0.87 better than 90%
95.3 better than 94%
1.11-
57% of 30 duels better than 76%
38% of 8 situations right on the average
Nuke14
86% -
0.87 -
89.6 -
1.17-
54% of 46 duels -
50% of 6 situations -
Anubis11
82% -
0.84 -
85.8 -
1.27-
67% of 52 duels -
31% of 13 situations -
Inferno10
60% -
0.74 -
77.1 -
1.05-
46% of 26 duels -
50% of 4 situations -
Overpass6
67% -
0.95 -
103.1 -
-
-
-
Cache3
0% -
0.67 -
73.4 -
0.88-
57% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SLIGHT plays

Across 115 matches SLIGHT averages K/R 0.87 and ADR 90.7; the rating across the 68 rated matches is 1.23. Biggest strength: K/D at 1.35, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 19.2 kills per match with 34% headshots. The strongest map is Nuke with a 86% win rate in 14 matches. In 38 of 68 matches the rating was 1.10 or higher (56%), in 8 it was below 0.90. In 54 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.41. Things go best on Mirage (+143 ELO, win rate 70%). Improved over the last three months: Win rate +20 pp. Got weaker: K/R −0.10, Rating −0.08, ADR −11.7, Headshots −9 pp, ELO −222. Last 30 days: 7 matches, win rate 100%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.