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SL1MMMM

Ukraine
On FACEIT since 2017 338 matches tracked 33 matches in 30 days
Last updated:

How does SL1MMMM play?

Rating 1.08 K/R 0.78 ADR 83.8 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 338 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 38%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.08+0.03 · Ø 1.05 better than 54%
Pistol kills per match 3.4
Zeus kills1 in 338 matches
Knife kills 12 in 338 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.6%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 77%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 58x 4K, 6 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 81%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 87%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +4.7, ELO +200
= Stayed the same
Headshots at 46%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
49 matches · 45% win rate
Between 12:00 and 18:00 −90 ELO, win rate 44%
On Sundays −30 ELO, win rate 42%

SL1MMMM loses the most ELO on Ancient: −53 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 3.03 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
51% better than 39%
0.79 better than 66%
85.4 better than 67%
1.09 better than 62%
53% of 607 duels better than 56%
43% of 56 situations better than 64%
Dust 293
56% better than 59%
0.81 better than 75%
86.0 better than 70%
1.15 better than 76%
57% of 453 duels better than 76%
31% of 59 situations better than 28%
Ancient49
45% better than 22%
0.72 better than 32%
79.0 better than 32%
1.00 better than 31%
50% of 238 duels better than 37%
39% of 18 situations better than 51%
Inferno49
49% better than 21%
0.79 right on the average
85.0 right on the average
1.13 right on the average
58% of 274 duels better than 65%
37% of 30 situations better than 43%
Nuke17
53% better than 39%
0.72 better than 27%
76.9 better than 22%
0.97 better than 18%
49% of 96 duels better than 28%
30% of 10 situations better than 28%
Cache16
25% better than 1%
0.67 better than 10%
77.4 better than 20%
0.88 better than 3%
50% of 70 duels better than 28%
33% of 12 situations better than 34%

Compared with players on the same level who have at least 15 matches on the map.

How SL1MMMM plays

Across 338 matches SL1MMMM averages K/R 0.78, ADR 83.8 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 56% win rate in 93 matches. In 148 of 338 matches the rating was 1.10 or higher (44%), in 106 it was below 0.90. In 279 matches with detailed stats: 58 4Ks and 6 aces. Best month by rating: October 2026 at 1.17. SL1MMMM loses the most ELO on Ancient (−53 ELO, win rate 45%). Things go best on Inferno (+144 ELO, win rate 49%). Improved over the last three months: K/R +0.06, Rating +0.06, ADR +4.7, ELO +200. Unchanged in recent months: Headshots at 46%, Win rate at 51%. Last 30 days: 33 matches, win rate 55%, net ELO +144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.