SK_x

Brazil
133 matches tracked
Last updated:

How does SK_x play?

K/R 0.44 ADR 50.7 from 133 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4 pp better than 3%
Opening duels won 30%−20 pp better than 1%

Clutch

Weakness
Last one alive
Clutch 1v1 won 21%−18 pp better than 1%
Clutch 1v2 won 6%−15 pp better than 1%
Clutch kills per match 0.7−0.9 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+2 pp better than 61%
AWP share of kills 0%−11 pp better than 1%
K/D 0.60−0.40 better than 1%
Pistol kills per match 1.8
Knife kills 1 in 133 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 6.5%−6.6 pp better than 1%
Rounds with 3K 0.9%−3.0 pp better than 1%
MVPs per match 1.1−1.2 better than 1%
4Ks and aces 1x 4K, 1 ace in 36 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 24%−11 pp better than 2%
Utility damage per round 2.9−1.4 better than 18%
Enemies flashed per round 0.30+0.02 better than 58%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.44, ADR at 50.1, Headshots at 50%, ELO at 1,844
▼ Got worse
Win rate −11 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.44
MayJunJulAugSepOct

Best month: August 2026 with 0.44. Last 3 months: 0.44 (at the start 0.43).

Patterns

From the last 133 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −81 ELO
30 matches · 43% wins
On Dust 2 −39 ELO
44 matches · 55% wins
Between 18:00 and 24:00 −50 ELO, win rate 46%

SK_x loses the most ELO from match 5 of the day: −81 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 21 · Inferno
  2. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
55% better than 64%
0.45 better than 1%
51.2 better than 1%
-
29% of 179 duels better than 1%
55% of 22 situations better than 86%
Mirage36
53% better than 60%
0.42 better than 1%
49.0 better than 1%
-
32% of 158 duels better than 1%
31% of 16 situations better than 31%
Ancient28
64% better than 87%
0.41 better than 1%
48.0 better than 1%
-
31% of 131 duels better than 1%
20% of 10 situations better than 11%
Cache12
50% -
0.40 -
50.2 -
-
21% of 43 duels -
20% of 5 situations -
Nuke10
50% -
0.52 -
60.4 -
-
34% of 32 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SK_x plays

Most room to improve: Damage per round (ADR) at 50.7. That is better than only 1% of players on level 9. On average 10.0 kills per match, 50% of them headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 36 matches with detailed stats: 1 4Ks and 1 aces. SK_x loses the most ELO from match 5 of the day (−81 ELO, win rate 43%). Things go best in match 3 of the day (+38 ELO, win rate 74%). Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.44, ADR at 50.1, Headshots at 50%, ELO at 1,844.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.