SK--_

Denmark
On FACEIT since 2017 68 matches tracked 33 matches in 30 days
ELO ▲ 72
2,529
30-day peak: 2,600
Rank EU
#50,838
Denmark #1,369 in Denmark
Last updated:

How does SK--_ play?

Rating 1.17 K/R 0.83 ADR 89.4 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 68 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 65%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 57%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.16+0.12 · Ø 1.04 better than 79%
Pistol kills per match 2.6
Knife kills 2 in 68 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 50%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 12x 4K, 2 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 72%+1 pp · Ø 71% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +14 pp, ELO +291
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.15, ADR −6.7, Headshots −2 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.91. Last 3 months: 0.80 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +34 ELO
30 matches · 50% win rate
Between 12:00 and 18:00 +55 ELO, win rate 48%

SK--_ loses the most ELO in match 1 of the day: +34 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.99 · Mirage
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
47% better than 29%
0.82 better than 78%
88.4 better than 79%
1.15 better than 76%
40% of 68 duels better than 4%
42% of 12 situations better than 62%
Ancient15
73% better than 96%
0.79 better than 66%
86.4 better than 69%
1.12 better than 72%
56% of 68 duels better than 73%
67% of 9 situations better than 96%
Mirage14
50% -
0.85 -
92.2 -
1.24-
40% of 60 duels -
36% of 14 situations -
Nuke7
57% -
0.78 -
82.9 -
1.06-
50% of 30 duels -
0% of 3 situations -
Anubis6
33% -
0.80 -
87.8 -
1.09-
55% of 29 duels -
60% of 5 situations -
Cache6
100% -
1.08 -
107.9 -
1.54-
66% of 32 duels -
50% of 8 situations -
Inferno3
33% -
0.70 -
77.2 -
0.87-
67% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SK--_ plays

Across 68 matches SK--_ averages K/R 0.83, ADR 89.4 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 52% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 37 of 68 matches the rating was 1.10 or higher (54%), in 18 it was below 0.90. In 46 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: July 2026 at 1.27. SK--_ loses the most ELO in match 1 of the day (+34 ELO, win rate 50%). Improved over the last three months: Win rate +14 pp, ELO +291. Got weaker: K/R −0.10, Rating −0.15, ADR −6.7, Headshots −2 pp. Last 30 days: 33 matches, win rate 58%, net ELO +168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.