SIXER

France
FACEIT verified FACEIT verified On FACEIT since 2014 192 matches tracked 26 matches in 30 days
ELO ▼ 50
3,248
30-day peak: 3,327
Rank EU ▼ 751 places
#3,385
France #73 in France
30 days · prev. #2,634 · best #2,634
Last updated:

How does SIXER play?

Rating 1.25 (from 134 matches) K/R 0.86 ADR 86.5 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 134 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 13% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 92%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (53%).

Headshot rate 38%−15 pp · Ø 53% better than 2%
AWP share of kills 41%+29 pp · Ø 12% better than 98%
K/D 1.36+0.31 · Ø 1.05 better than 97%
Pistol kills per match 3.6 from the last 178
Knife kills 2 in 178 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.6%).

2K rounds 16.5%+2.9 pp · Ø 13.6% better than 94%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 32x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 60%
Deaths per round 63%−8 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.85, ADR at 86.2
▼ Got worse
Rating −0.07, Win rate −9 pp, ELO −325

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.92. Last 3 months: 0.85 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +95 ELO
47 matches · 53% win rate
On Mondays +13 ELO, win rate 53%

SIXER loses the most ELO in match 2 of the day: +95 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Inferno
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
65% better than 84%
0.84 better than 81%
87.0 better than 72%
1.24 better than 89%
67% of 251 duels better than 98%
50% of 24 situations better than 78%
Nuke40
55% better than 41%
0.87 better than 87%
90.4 better than 82%
1.26 better than 90%
59% of 148 duels better than 76%
30% of 20 situations better than 28%
Anubis33
64% better than 79%
0.84 better than 85%
81.4 better than 49%
1.21 better than 87%
57% of 101 duels better than 76%
50% of 16 situations better than 78%
Inferno30
60% better than 45%
0.90 better than 84%
85.7 better than 54%
1.40 better than 93%
67% of 92 duels better than 92%
44% of 16 situations better than 63%
Cache7
43% -
0.86 -
87.9 -
0.99-
63% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SIXER plays

Across 192 matches SIXER averages K/R 0.86 and ADR 86.5; the rating across the 134 rated matches is 1.25. Biggest strength: Opening duels won at 63%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 38% headshots. The strongest map is Dust 2 with a 65% win rate in 66 matches. In 88 of 134 matches the rating was 1.10 or higher (66%), in 28 it was below 0.90. In 104 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: June 2026 at 1.43. SIXER loses the most ELO in match 2 of the day (+95 ELO, win rate 53%). Things go best in match 3 of the day (+235 ELO, win rate 77%). Match no. 3 of the day goes best: 77% win rate, +235 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Rating −0.07, Win rate −9 pp, ELO −325. Unchanged in recent months: K/R at 0.85, ADR at 86.2. Last 30 days: 26 matches, win rate 46%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.