SIMBA022

Ukraine
173 matches tracked 25 matches in 30 days
Last updated:

How does SIMBA022 play?

Rating 0.96 K/R 0.67 ADR 76.0 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 5

Compared with 783 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 24%
Opening duels won 53%+4 pp · Ø 49% better than 83%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 12%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.99+0.02 · Ø 0.97 better than 67%
Pistol kills per match 1.3
Knife kills 17 in 173 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so clearly below the average (3.7%).

2K rounds 12.9%+0.1 pp · Ø 12.8% better than 57%
3K rounds 2.9%−0.8 pp · Ø 3.7% better than 19%
MVPs per match 1.9−0.3 · Ø 2.2 better than 28%
4Ks and aces 12x 4K, 1 ace in 148 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.73 enemies flashed per round and so well above the average (0.24).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 9.2+5.3 · Ø 3.9 better than 99%
Enemies flashed per round 0.73+0.49 · Ø 0.24 better than 99%
Deaths per round 67%−6 pp · Ø 73% better than 97%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.08, Rating +0.11, ADR +7.0
= Stayed the same
Headshots at 36%, ELO at 1,062
▼ Got worse
Win rate −8 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.69. Last 3 months: 0.69 (at the start 0.61). Just below the average (0.71).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −33 ELO
52 matches · 48% win rate
In match 3 of the day +33 ELO
30 matches · 37% win rate
On Fridays −61 ELO, win rate 36%

SIMBA022 loses the most ELO on Mirage: −33 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.94 · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
56% better than 75%
0.71 better than 56%
79.7 better than 60%
1.01 better than 66%
53% of 222 duels better than 71%
40% of 47 situations better than 58%
Mirage52
48% better than 48%
0.66 better than 30%
74.8 better than 35%
0.95 better than 42%
53% of 163 duels better than 72%
46% of 41 situations better than 71%
Inferno20
45% better than 34%
0.68 better than 41%
81.8 better than 68%
0.99 better than 56%
57% of 56 duels better than 86%
31% of 16 situations better than 36%
Ancient15
20% better than 1%
0.65 better than 23%
74.0 better than 31%
0.94 better than 42%
40% of 42 duels better than 8%
35% of 20 situations better than 43%
Anubis12
50% -
0.60 -
66.9 -
0.89-
48% of 44 duels -
50% of 8 situations -
Nuke11
55% -
0.58 -
68.2 -
0.85-
47% of 30 duels -
57% of 7 situations -
Cache4
50% -
0.54 -
64.5 -
0.83-
56% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SIMBA022 plays

Across 173 matches SIMBA022 averages K/R 0.67, ADR 76.0 and a rating of 0.96. Biggest strength: Utility damage per round at 9.2, better than 99% of level 5 players. Most room to improve: Headshot rate at 36%, better than only 12% of level 5 players. Averages 14.6 kills per match with 36% headshots. The strongest map is Dust 2 with a 56% win rate in 59 matches. In 48 of 173 matches the rating was 1.10 or higher (28%), in 76 it was below 0.90. In 148 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. SIMBA022 loses the most ELO on Mirage (−33 ELO, win rate 48%). Things go best on Dust 2 (+20 ELO, win rate 56%). From match no. 5 of the day on, things go best: 59% win rate. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +7.0. Got weaker: Win rate −8 pp. Unchanged in recent months: Headshots at 36%, ELO at 1,062. Last 30 days: 25 matches, win rate 36%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.