SIIUUU

Russia
On FACEIT since 2020 355 matches tracked 61 matches in 30 days
ELO ▲ 1
3,100
30-day peak: 3,278
Rank EU ▼ 1,094 places
#5,312
Russia #1,527 in Russia
30 days · prev. #4,218 · best #4,218
Last updated:

How does SIIUUU play?

Rating 1.00 K/R 0.75 ADR 82.6 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 355 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 79%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 70%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 0.97−0.10 · Ø 1.07 better than 14%
Pistol kills per match 3.1
Knife kills 10 in 355 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 35%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 59x 4K, 7 aces in 276 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 2.5−1.3 · Ø 3.8 better than 11%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 77%+7 pp · Ø 70% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +9 pp, ELO +514
= Stayed the same
Rating at 1.00
▼ Got worse
K/R −0.06, ADR −8.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.80). Just below the average (0.75).

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −61 ELO
52 matches · 44% win rate
On Dust 2 −30 ELO
130 matches · 53% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 40%
On Mondays +1 ELO, win rate 46%

SIIUUU loses the most ELO in match 2 of the day: −61 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2130
53% better than 44%
0.78 better than 58%
85.3 better than 65%
1.05 better than 41%
50% of 764 duels better than 35%
44% of 41 situations better than 64%
Anubis56
52% better than 37%
0.80 better than 71%
86.4 better than 72%
1.06 better than 48%
51% of 385 duels better than 40%
27% of 22 situations better than 22%
Ancient53
49% better than 28%
0.74 better than 40%
82.0 better than 48%
0.98 better than 23%
52% of 314 duels better than 46%
52% of 23 situations better than 84%
Mirage51
53% better than 41%
0.72 better than 30%
78.6 better than 31%
0.95 better than 14%
46% of 270 duels better than 15%
31% of 16 situations better than 26%
Nuke33
48% better than 22%
0.67 better than 9%
75.9 better than 18%
0.89 better than 4%
50% of 169 duels better than 30%
31% of 13 situations better than 30%
Inferno18
44% better than 7%
0.70 better than 18%
76.2 better than 15%
0.93 better than 4%
45% of 120 duels better than 7%
33% of 6 situations better than 35%
Cache13
62% -
0.70 -
84.0 -
0.95-
44% of 63 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SIIUUU plays

Across 355 matches SIIUUU averages K/R 0.75, ADR 82.6 and a rating of 1.00. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 62% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 125 of 355 matches the rating was 1.10 or higher (35%), in 140 it was below 0.90. In 276 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: August 2026 at 1.06. SIIUUU loses the most ELO in match 2 of the day (−61 ELO, win rate 44%). Things go best on Mirage (+178 ELO, win rate 53%). Match no. 1 of the day goes best: 61% win rate, +61 ELO. Improved over the last three months: Headshots +3 pp, Win rate +9 pp, ELO +514. Got weaker: K/R −0.06, ADR −8.1. Unchanged in recent months: Rating at 1.00. Last 30 days: 61 matches, win rate 49%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.