SIGMAN

Norfolk Island
On FACEIT since 2021 433 matches tracked 95 matches in 30 days
ELO ▼ 119
2,768
30-day peak: 3,025
Rank EU ▼ 13,410 places
#21,252
Norfolk Island #4 in Norfolk Island
30 days · prev. #7,842 · best #7,066
Last updated:

How does SIGMAN play?

Rating 1.02 K/R 0.71 ADR 77.1 from 433 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 433 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (377 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 67%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly below the average (52%).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.0
Knife kills 4 in 433 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so clearly below the average (13.7%).

2K rounds 12.7%−1.0 pp · Ø 13.7% better than 24%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 72x 4K, 7 aces in 377 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 83%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +109
= Stayed the same
ADR at 76.2, Headshots at 50%
▼ Got worse
K/R −0.05, Rating −0.07, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 433 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −372 ELO
78 matches · 44% win rate
On Cache −147 ELO
23 matches · 26% win rate
Between 0:00 and 6:00 −25 ELO, win rate 41%
On Thursdays +97 ELO, win rate 42%

SIGMAN loses the most ELO in match 1 of the day: −372 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 48 · Nuke
  4. Highest rating in a match: 2.05 · Anubis

Maps in detail

from the last 433 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
49% better than 30%
0.71 better than 29%
74.9 better than 17%
1.03 better than 41%
52% of 437 duels right on the average
40% of 131 situations better than 55%
Dust 281
52% better than 43%
0.68 better than 18%
75.4 better than 19%
0.97 better than 20%
53% of 237 duels better than 55%
47% of 53 situations better than 73%
Ancient78
53% right on the average
0.72 better than 32%
78.6 better than 30%
1.01 better than 34%
55% of 277 duels better than 66%
56% of 59 situations better than 87%
Anubis56
50% better than 36%
0.77 better than 59%
82.8 better than 57%
1.10 better than 64%
50% of 189 duels better than 37%
24% of 38 situations better than 16%
Nuke35
60% better than 62%
0.72 better than 26%
76.5 better than 21%
1.05 better than 39%
54% of 157 duels better than 55%
46% of 26 situations better than 69%
Cache23
26% better than 1%
0.71 better than 20%
80.0 better than 28%
1.00 better than 19%
57% of 98 duels better than 66%
38% of 16 situations better than 45%
Vertigo5
80% -
0.75 -
75.5 -
1.09-
50% of 16 duels -
67% of 3 situations -
Inferno3
33% -
0.68 -
78.7 -
0.89-
33% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SIGMAN plays

Across 433 matches SIGMAN averages K/R 0.71, ADR 77.1 and a rating of 1.02. Biggest strength: Utility damage per round at 5.3, better than 83% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 35 matches. In 179 of 433 matches the rating was 1.10 or higher (41%), in 173 it was below 0.90. In 377 matches with detailed stats: 72 4Ks and 7 aces. Best month by rating: August 2026 at 1.07. SIGMAN loses the most ELO in match 1 of the day (−372 ELO, win rate 44%). Things go best on Mirage (+262 ELO, win rate 49%). Match no. 2 of the day goes best: 56% win rate, +88 ELO. Improved over the last three months: ELO +109. Got weaker: K/R −0.05, Rating −0.07, Win rate −4 pp. Unchanged in recent months: ADR at 76.2, Headshots at 50%. Last 30 days: 95 matches, win rate 46%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.