SIDZOOO

Italy
On FACEIT since 2019 340 matches tracked 78 matches in 30 days
ELO ▲ 658
3,583
30-day peak: 3,583
Rank EU ▲ 8,088 places
#918
Italy #3 in Italy
30 days · prev. #9,006 · best #910
Last updated:

How does SIDZOOO play?

Rating 0.96 K/R 0.68 ADR 73.7 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 340 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (54%).

Rounds with first kill 8%−4 pp · Ø 12% better than 7%
Opening duels won 46%−8 pp · Ø 54% better than 2%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 44%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.12).

Headshot rate 55%+2 pp · Ø 53% better than 54%
AWP share of kills 1%−12 pp · Ø 13% better than 7%
K/D 0.95−0.17 · Ø 1.12 better than 3%
Pistol kills per match 2.6
Knife kills 1 in 340 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so well below the average (14.3%).

2K rounds 11.8%−2.5 pp · Ø 14.3% better than 3%
3K rounds 3.3%−1.4 pp · Ø 4.7% better than 5%
MVPs per match 2.1−0.5 · Ø 2.6 better than 7%
4Ks and aces 40x 4K, 2 aces in 280 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.33).

Utility hit rate 30%−4 pp · Ø 34% better than 24%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 20%
Enemies flashed per round 0.16−0.17 · Ø 0.33 better than 3%
Deaths per round 72%+2 pp · Ø 70% better than 19%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +3 pp, ELO +712
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 72.2, Headshots at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.57
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.67 (at the start 0.69). Well below the average (0.79).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −146 ELO
43 matches · 51% win rate
On Cache −29 ELO
20 matches · 40% win rate
Between 0:00 and 6:00 +86 ELO, win rate 52%
On Fridays +4 ELO, win rate 49%

SIDZOOO loses the most ELO in match 3 of the day: −146 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 34 · Ancient
  4. Highest rating in a match: 2.26 · Cache

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
53% better than 30%
0.67 better than 4%
71.1 better than 2%
0.95 better than 5%
43% of 373 duels better than 2%
44% of 50 situations better than 67%
Ancient80
58% better than 47%
0.69 better than 9%
73.0 better than 3%
0.95 better than 6%
46% of 330 duels better than 9%
37% of 46 situations better than 45%
Anubis69
64% better than 75%
0.69 better than 10%
76.9 better than 14%
0.98 better than 12%
49% of 246 duels better than 22%
22% of 27 situations better than 12%
Nuke42
69% better than 84%
0.72 better than 33%
76.2 better than 23%
1.01 better than 39%
46% of 141 duels better than 15%
33% of 21 situations better than 35%
Cache20
40% -
0.69 -
74.3 -
0.90-
47% of 79 duels -
38% of 8 situations -
Dust 217
41% better than 7%
0.63 better than 1%
73.4 better than 5%
0.87 better than 1%
38% of 56 duels better than 1%
50% of 6 situations better than 74%
Inferno9
44% -
0.68 -
73.2 -
0.89-
67% of 36 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SIDZOOO plays

Across 340 matches SIDZOOO averages K/R 0.68, ADR 73.7 and a rating of 0.96. Most room to improve: Damage per round (ADR) at 73.7, better than only 2% of level 10 · 3,500+ ELO players. Averages 14.8 kills per match with 55% headshots. The strongest map is Nuke with a 69% win rate in 42 matches. In 108 of 340 matches the rating was 1.10 or higher (32%), in 150 it was below 0.90. In 280 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. SIDZOOO loses the most ELO in match 3 of the day (−146 ELO, win rate 51%). Things go best in match 1 of the day (+454 ELO, win rate 67%). Match no. 4 of the day goes best: 75% win rate, +241 ELO. Improved over the last three months: Win rate +3 pp, ELO +712. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 72.2, Headshots at 55%. Last 30 days: 78 matches, win rate 64%, net ELO +419.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.