SIDAWOW

Chile
On FACEIT since 2021 423 matches tracked 51 matches in 30 days
ELO ▲ 237
2,785
30-day peak: 2,811
Rank SA ▲ 683 places
#416
Chile #9 in Chile
30 days · prev. #1,099 · best #389
Last updated:

How does SIDAWOW play?

Rating 1.09 (from 196 matches) K/R 0.76 ADR 85.1 from 423 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 211 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.05+0.01 · Ø 1.04 better than 43%
Pistol kills per match 2.8 from the last 211
Knife kills 1 in 211 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 74x 4K, 9 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.52+0.21 · Ø 0.31 better than 93%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.27, Win rate +3 pp, ELO +263
= Stayed the same
K/R at 0.76, ADR at 84.6
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −125 ELO
52 matches · 52% win rate
On Dust 2 −47 ELO
89 matches · 54% win rate
Between 6:00 and 12:00 −106 ELO, win rate 36%
On Tuesdays −81 ELO, win rate 40%

SIDAWOW loses the most ELO on Mirage: −125 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.16 · Mirage
  3. Most kills in a match: 49 · Cache

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
54% right on the average
0.76 better than 53%
85.9 better than 70%
1.07 better than 53%
52% of 539 duels right on the average
40% of 48 situations better than 55%
Mirage52
52% better than 43%
0.75 better than 47%
81.5 better than 48%
1.07 better than 56%
46% of 299 duels better than 17%
38% of 32 situations better than 47%
Cache21
48% better than 25%
0.85 better than 77%
90.1 better than 72%
1.19 better than 73%
54% of 107 duels right on the average
35% of 17 situations better than 38%
Anubis18
61% better than 73%
0.73 better than 40%
79.5 better than 38%
1.05 better than 48%
47% of 102 duels better than 22%
44% of 9 situations better than 64%
Ancient14
50% -
0.75 -
83.0 -
1.05-
45% of 82 duels -
50% of 8 situations -
Nuke9
78% -
0.85 -
93.1 -
1.17-
54% of 71 duels -
20% of 5 situations -
Inferno8
63% -
0.71 -
78.6 -
1.04-
58% of 48 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SIDAWOW plays

Across 423 matches SIDAWOW averages K/R 0.76 and ADR 85.1; the rating across the 196 rated matches is 1.09. Biggest strength: Headshot rate at 58%, better than 85% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 58% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 98 of 211 matches the rating was 1.10 or higher (46%), in 63 it was below 0.90. In 283 matches with detailed stats: 74 4Ks and 9 aces. Best month by rating: October 2026 at 1.10. SIDAWOW loses the most ELO on Mirage (−125 ELO, win rate 52%). Things go best in match 2 of the day (+105 ELO, win rate 60%). Match no. 3 of the day goes best: 64% win rate, −40 ELO. Improved over the last three months: Rating +0.27, Win rate +3 pp, ELO +263. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.76, ADR at 84.6. Last 30 days: 51 matches, win rate 65%, net ELO +225.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.