SHeeX_XeeSH

Lithuania
On FACEIT since 2022 132 matches tracked 21 matches in 30 days
ELO ▲ 159
2,088
30-day peak: 2,088
Rank EU
#196,929
Lithuania #1,541 in Lithuania
Last updated:

How does SHeeX_XeeSH play?

Rating 1.22 K/R 0.87 ADR 89.5 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 132 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.26+0.23 · Ø 1.03 better than 95%
Pistol kills per match 3.4
Knife kills 5 in 132 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.4%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 96%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 19x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 71%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +4.8, Win rate +7 pp, ELO +175
= Stayed the same
Headshots at 43%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.92 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −20 ELO
24 matches · 38% win rate
On Anubis −4 ELO
29 matches · 55% win rate
Between 6:00 and 12:00 +32 ELO, win rate 48%
On Sundays +5 ELO, win rate 33%

SHeeX_XeeSH loses the most ELO in match 2 of the day: −20 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.17 · Anubis
  4. Most kills in a match: 40 · Anubis
  5. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
45% better than 26%
0.88 better than 93%
89.9 better than 86%
1.22 better than 92%
51% of 117 duels right on the average
56% of 36 situations better than 89%
Anubis29
55% better than 60%
0.89 better than 95%
91.5 better than 91%
1.25 better than 95%
57% of 93 duels better than 79%
50% of 18 situations better than 77%
Ancient22
59% better than 72%
0.94 better than 99%
96.1 better than 95%
1.34 better than 99%
61% of 69 duels better than 92%
48% of 31 situations better than 74%
Dust 222
45% better than 30%
0.78 better than 69%
82.5 better than 59%
1.07 better than 62%
59% of 68 duels better than 87%
20% of 10 situations better than 9%
Nuke10
70% -
0.93 -
89.6 -
1.27-
47% of 32 duels -
64% of 11 situations -
Cache6
67% -
0.74 -
84.8 -
0.99-
48% of 23 duels -
33% of 3 situations -
Inferno5
60% -
0.86 -
81.6 -
1.26-
50% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SHeeX_XeeSH plays

Across 132 matches SHeeX_XeeSH averages K/R 0.87, ADR 89.5 and a rating of 1.22. Biggest strength: K/D at 1.26, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 42% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 77 of 132 matches the rating was 1.10 or higher (58%), in 26 it was below 0.90. In 62 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.30. SHeeX_XeeSH loses the most ELO in match 2 of the day (−20 ELO, win rate 38%). Things go best in match 1 of the day (+32 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +32 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.8, Win rate +7 pp, ELO +175. Unchanged in recent months: Headshots at 43%. Last 30 days: 21 matches, win rate 57%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.