SHUUUUUUU_
Name history of SHUUUUUUU_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does SHUUUUUUU_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).
Compared with 2,406 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (11%).
Clutch
Weakness20% of 1v1s won and so well below the average (39%).
Weapons and aim
Weakness0.91 K/D and so clearly below the average (1.04).
Impact
Weakness1.6 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.70. Last 3 months: 0.58 (at the start 0.69). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.89. Last 3 months: 0.82 (at the start 1.18). Well below the average (1.04).
Damage per round (ADR)
Best month: April 2026 with 78.3. Last 3 months: 65.1 (at the start 75.5). Well below the average (81.0).
Share of headshot kills
Best month: April 2026 with 47%. Last 3 months unchanged at 45%. Clearly below the average (50%).
Matches won (win rate)
Best month: May 2026 with 58%. Last 3 months unchanged at 55%. Clearly above the average (51%).
Best month: July 2026 with 2,632. Last 3 months: 2,330 (at the start 2,671).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 28%.
Patterns
From the last 156 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SHUUUUUUU_ loses the most ELO on Dust 2: −119 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Anubis
- Recorded match no. 100 · Inferno
- Longest win streak: 9 wins in a row · Inferno
- Highest rating in a match: 1.82 · Cache
Maps in detail
from the last 156 matchesCompared with players on the same level who have at least 15 matches on the map.
How SHUUUUUUU_ plays
Across 156 matches SHUUUUUUU_ averages K/R 0.63 and ADR 70.4; the rating across the 115 rated matches is 0.87. Biggest strength: Deaths per round at just 69% (lower is better), better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.9 kills per match with 44% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 24 of 115 matches the rating was 1.10 or higher (21%), in 66 it was below 0.90. In 79 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 0.89. SHUUUUUUU_ loses the most ELO on Dust 2 (−119 ELO, win rate 52%). Things go best on Inferno (+66 ELO, win rate 48%). Match no. 2 of the day goes best: 62% win rate, −9 ELO. Got weaker: K/R −0.11, Rating −0.36, ADR −10.4, ELO −341. Unchanged in recent months: Headshots at 45%, Win rate at 55%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.