SHURIK_DIZEL

Russia
176 matches tracked
ELO
3,097
Peak across recorded matches: 3,101
Rank EU ▼ 153 places
#6,025
Russia #1,722 in Russia
30 days · prev. #5,872 · best #5,237
Last updated:

How does SHURIK_DIZEL play?

Rating 1.16 K/R 0.85 ADR 92.9 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 176 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.8
Knife kills 3 in 176 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 88%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 83%
4Ks and aces 45x 4K, 9 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 38%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 18%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +927
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.19, Rating −0.31, ADR −20.8, Win rate −24 pp, First kills −3 pp, Clutch 1v1 −19 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 1.01. Last 3 months: 0.82 (at the start 1.01). Clearly above the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
49 matches · 57% win rate
In match 4 of the day −12 ELO
21 matches · 48% win rate
On Fridays −22 ELO, win rate 49%

SHURIK_DIZEL loses the most ELO on Dust 2: −31 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 44 · Dust 2
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 2.64 · Dust 2
  5. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
54% better than 47%
0.79 better than 64%
88.4 better than 79%
1.08 better than 55%
52% of 497 duels better than 46%
42% of 43 situations better than 61%
Dust 249
57% better than 58%
0.89 better than 92%
95.6 better than 94%
1.19 better than 81%
58% of 360 duels better than 78%
28% of 25 situations better than 21%
Ancient23
74% better than 95%
0.91 better than 95%
97.6 better than 96%
1.26 better than 94%
59% of 120 duels better than 84%
46% of 13 situations better than 71%
Anubis16
63% better than 75%
0.89 better than 93%
96.7 better than 96%
1.22 better than 89%
54% of 104 duels better than 60%
67% of 9 situations better than 97%
Nuke7
71% -
0.96 -
99.5 -
1.28-
67% of 42 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SHURIK_DIZEL plays

Across 176 matches SHURIK_DIZEL averages K/R 0.85, ADR 92.9 and a rating of 1.16. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 58% headshots. The strongest map is Ancient with a 74% win rate in 23 matches. In 86 of 176 matches the rating was 1.10 or higher (49%), in 45 it was below 0.90. In 176 matches with detailed stats: 45 4Ks and 9 aces. Best month by rating: August 2026 at 1.41. SHURIK_DIZEL loses the most ELO on Dust 2 (−31 ELO, win rate 57%). Things go best on Ancient (+100 ELO, win rate 74%). Match no. 2 of the day goes best: 67% win rate, +26 ELO. Improved over the last three months: Headshots +3 pp, ELO +927. Got weaker: K/R −0.19, Rating −0.31, ADR −20.8, Win rate −24 pp, First kills −3 pp, Clutch 1v1 −19 pp. Last 30 days: 7 matches, win rate 43%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.