SHROODY

MN
88 matches tracked 26 matches in 30 days
ELO ▼ 157
2,397
30-day peak: 2,554
Rank SEA ▼ 556 places
#1,587
MN #220 in MN
30 days · prev. #1,031 · best #995
Last updated:

How does SHROODY play?

Rating 1.04 K/R 0.74 ADR 81.9 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 88 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 35%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 23%+12 pp · Ø 11% better than 92%
K/D 1.03+0.01 · Ø 1.02 better than 47%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.0%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 5%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 8x 4K, 1 ace in 54 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 81%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 89%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +533
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.19, Rating −0.34, ADR −15.1, Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.68 (at the start 0.87). Clearly below the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
26 matches · 58% win rate
On Thursdays −25 ELO, win rate 50%

SHROODY loses the most ELO on Mirage: −22 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.17 · Ancient

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
58% better than 73%
0.76 better than 58%
81.5 better than 53%
1.09 better than 68%
50% of 163 duels better than 43%
36% of 14 situations better than 42%
Dust 221
57% better than 71%
0.69 better than 25%
78.3 better than 34%
0.96 better than 23%
48% of 123 duels better than 31%
0% of 5 situations better than 1%
Ancient19
63% better than 83%
0.74 better than 45%
83.6 better than 60%
1.02 better than 47%
57% of 109 duels better than 78%
62% of 13 situations better than 93%
Inferno8
63% -
0.79 -
88.4 -
1.18-
47% of 51 duels -
57% of 7 situations -
Nuke7
43% -
0.75 -
83.4 -
1.03-
51% of 41 duels -
-
Anubis5
20% -
0.62 -
73.7 -
0.74-
46% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SHROODY plays

Across 88 matches SHROODY averages K/R 0.74, ADR 81.9 and a rating of 1.04. Biggest strength: Utility hit rate at 44%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 35 of 88 matches the rating was 1.10 or higher (40%), in 37 it was below 0.90. In 54 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.42. SHROODY loses the most ELO on Mirage (−22 ELO, win rate 58%). Improved over the last three months: ELO +533. Got weaker: K/R −0.19, Rating −0.34, ADR −15.1, Win rate −13 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 26 matches, win rate 46%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.