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SHINOBIPEEK

Slovakia
204 matches tracked
Last updated:

How does SHINOBIPEEK play?

Rating 1.14 (from 164 matches) K/R 0.79 ADR 87.0 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 164 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.13+0.08 · Ø 1.05 better than 69%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 38x 4K, 4 aces in 147 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.31).

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 7.0+3.0 · Ø 4.0 better than 97%
Enemies flashed per round 0.66+0.35 · Ø 0.31 better than 99%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.05, ADR +5.7
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −2 pp, ELO −246

Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.73). Slightly above the average (0.75).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −143 ELO
55 matches · 47% win rate
On Ancient −134 ELO
52 matches · 42% win rate
On Fridays −132 ELO, win rate 39%

SHINOBIPEEK loses the most ELO on Mirage: −143 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.71 · Cache
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 23%
0.77 better than 57%
85.6 better than 68%
1.09 better than 62%
49% of 159 duels better than 32%
35% of 23 situations better than 38%
Ancient52
42% better than 15%
0.77 better than 56%
84.5 better than 60%
1.11 better than 68%
58% of 164 duels better than 81%
73% of 22 situations better than 99%
Anubis23
52% better than 42%
0.76 better than 54%
84.5 better than 66%
1.14 better than 76%
49% of 68 duels better than 33%
56% of 9 situations better than 86%
Dust 221
57% better than 63%
0.77 better than 58%
84.2 better than 62%
1.08 better than 55%
52% of 62 duels right on the average
56% of 9 situations better than 89%
Nuke19
42% better than 13%
0.75 better than 39%
86.6 better than 68%
1.12 better than 61%
49% of 79 duels better than 28%
33% of 12 situations better than 35%
Cache18
78% better than 96%
0.89 better than 87%
95.6 better than 87%
1.28 better than 90%
53% of 90 duels better than 45%
15% of 13 situations better than 5%
Inferno14
50% -
0.92 -
97.4 -
1.31-
57% of 99 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SHINOBIPEEK plays

Across 204 matches SHINOBIPEEK averages K/R 0.79 and ADR 87.0; the rating across the 164 rated matches is 1.14. Biggest strength: Utility damage per round at 7.0, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 55% headshots. The strongest map is Cache with a 78% win rate in 18 matches. In 87 of 164 matches the rating was 1.10 or higher (53%), in 51 it was below 0.90. In 147 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: August 2026 at 1.15. SHINOBIPEEK loses the most ELO on Mirage (−143 ELO, win rate 47%). Things go best in match 3 of the day (+7 ELO, win rate 57%). Match no. 4 of the day goes best: 60% win rate, −38 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +5.7. Got weaker: Headshots −2 pp, ELO −246. Unchanged in recent months: Win rate at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.