SHENOX

Mongolia
70 matches tracked
Last updated:

How does SHENOX play?

Rating 1.01 K/R 0.73 ADR 79.3 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 70 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsEntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 6

Compared with 835 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 95%
Opening duels won 56%+6 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 3%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 76%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.98−0.01 · Ø 0.99 better than 55%
Pistol kills per match 2.5
Knife kills 2 in 70 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.5% of rounds and so well above the average (3.9%).

2K rounds 14.1%+1.2 pp · Ø 12.9% better than 82%
3K rounds 7.5%+3.6 pp · Ø 3.9% better than 99%
MVPs per match 2.6+0.4 · Ø 2.2 better than 93%
4Ks and aces 5x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.0).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 25%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 42%
Deaths per round 75%+2 pp · Ø 73% better than 25%

Progress

One value per month, dashed line is the level 6 average
Whether SHENOX is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 70 before.

Kills per round (K/R)

0.93
JulAugSepOctNov

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −143 ELO
20 matches · 35% win rate
On Dust 2 −105 ELO
21 matches · 48% win rate
In match 1 of the day −68 ELO
22 matches · 41% win rate

SHENOX loses the most ELO on Mirage: −143 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Dust 2
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
48% better than 46%
0.74 better than 66%
83.7 better than 77%
1.00 better than 56%
51% of 104 duels better than 57%
43% of 7 situations better than 67%
Mirage20
35% better than 9%
0.63 better than 15%
70.7 better than 15%
0.93 better than 31%
41% of 115 duels better than 11%
29% of 7 situations better than 27%
Ancient11
45% -
0.79 -
86.4 -
1.05-
43% of 63 duels -
17% of 6 situations -
Anubis7
71% -
0.69 -
73.9 -
0.95-
45% of 58 duels -
40% of 5 situations -
Inferno4
75% -
0.94 -
92.8 -
1.31-
72% of 18 duels -
0% of 1 situations -
Nuke4
50% -
0.79 -
81.2 -
1.11-
52% of 25 duels -
33% of 3 situations -
Cache3
100% -
0.92 -
83.3 -
1.26-
75% of 16 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SHENOX plays

Across 70 matches SHENOX averages K/R 0.73, ADR 79.3 and a rating of 1.01. Biggest strength: 3K rounds at 7.5%, better than 99% of level 6 players. Most room to improve: Utility damage per round at 2.9, better than only 25% of level 6 players. Averages 16.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 48% win rate in 21 matches. In 26 of 70 matches the rating was 1.10 or higher (37%), in 30 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 1 ace. SHENOX loses the most ELO on Mirage (−143 ELO, win rate 35%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.