SHAdewalk

Kazakhstan
On FACEIT since 2025 117 matches tracked 59 matches in 30 days
ELO ▼ 60
2,047
30-day peak: 2,107
Rank EU
#225,835
Kazakhstan #8,018 in Kazakhstan
Last updated:

How does SHAdewalk play?

Rating 1.21 K/R 0.82 ADR 86.4 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.54 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 117 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 23% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 39%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 3.3
Zeus kills1 in 117 matches
Knife kills 1 in 117 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 32x 4K, 6 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether SHAdewalk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 117 matches, all from the last 3 months.

Kills per round (K/R)

0.91
SepOctNov

Best month: September 2026 with 0.98.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 42%
On Fridays ±0 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Reached level 10 · Dust 2
  3. Most kills in a match: 38 · Mirage
  4. Highest rating in a match: 3.75 · Mirage
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 48%
0.86 better than 91%
88.8 better than 84%
1.26 better than 95%
64% of 162 duels better than 97%
29% of 42 situations better than 24%
Dust 228
50% right on the average
0.77 better than 65%
83.9 better than 66%
1.12 better than 75%
57% of 82 duels better than 81%
38% of 29 situations right on the average
Ancient20
55% better than 66%
0.77 better than 65%
79.5 better than 43%
1.13 better than 81%
64% of 33 duels better than 96%
58% of 12 situations better than 92%
Anubis8
63% -
1.01 -
100.9 -
1.46-
81% of 26 duels -
50% of 6 situations -
Nuke7
43% -
0.75 -
84.4 -
1.12-
63% of 8 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SHAdewalk plays

Across 117 matches SHAdewalk averages K/R 0.82, ADR 86.4 and a rating of 1.21. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 47% headshots. The strongest map is Ancient with a 55% win rate in 20 matches. In 55 of 117 matches the rating was 1.10 or higher (47%), in 35 it was below 0.90. In 117 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: September 2026 at 1.43. Things go best in match 1 of the day (+97 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +97 ELO. Last 30 days: 59 matches, win rate 51%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.