SHAFTOLI1

Uzbekistan
On FACEIT since 2025 120 matches tracked 65 matches in 30 days
ELO ▲ 244
2,260
30-day peak: 2,260
Rank EU
#119,804
Uzbekistan #614 in Uzbekistan
Last updated:

How does SHAFTOLI1 play?

Rating 1.27 K/R 0.89 ADR 99.8 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 120 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.33+0.30 · Ø 1.03 better than 98%
Pistol kills per match 3.3
Knife kills 4 in 120 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 97%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 34x 4K, 6 aces in 112 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +228
= Stayed the same
K/R at 0.90, Rating at 1.28, ADR at 99.8
▼ Got worse
Headshots −5 pp, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: September 2026 with 0.95. Last 3 months: 0.90 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +44 ELO, win rate 53%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.25 · Mirage
  4. Reached level 10 · Mirage
  5. Most kills in a match: 48 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
65% better than 89%
0.87 better than 92%
97.2 better than 96%
1.23 better than 93%
66% of 215 duels better than 98%
40% of 30 situations better than 55%
Mirage44
61% better than 82%
0.97 better than 99%
106.3 better than 99%
1.38 better than 99%
63% of 217 duels better than 96%
59% of 29 situations better than 94%
Inferno11
64% -
0.75 -
89.7 -
1.04-
63% of 51 duels -
67% of 6 situations -
Ancient9
56% -
0.86 -
96.2 -
1.25-
55% of 29 duels -
20% of 5 situations -
Nuke5
60% -
0.84 -
95.4 -
1.18-
58% of 26 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SHAFTOLI1 plays

Across 120 matches SHAFTOLI1 averages K/R 0.89, ADR 99.8 and a rating of 1.27. Biggest strength: Damage per round (ADR) at 99.8, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 20.1 kills per match with 54% headshots. The strongest map is Dust 2 with a 65% win rate in 49 matches. In 81 of 120 matches the rating was 1.10 or higher (68%), in 19 it was below 0.90. In 112 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: September 2026 at 1.33. Things go best on Dust 2 (+38 ELO, win rate 65%). Improved over the last three months: ELO +228. Got weaker: Headshots −5 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.90, Rating at 1.28, ADR at 99.8. Last 30 days: 65 matches, win rate 58%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.