SHAALDAAAAA

Mongolia
On FACEIT since 2022 370 matches tracked 136 matches in 30 days
ELO ▲ 311
2,273
30-day peak: 2,513
Rank SEA ▼ 899 places
#2,549
Mongolia #645 in Mongolia
30 days · prev. #1,650 · best #966
Last updated:

How does SHAALDAAAAA play?

Rating 1.03 (from 329 matches) K/R 0.74 ADR 79.8 from 370 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 329 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (325 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 18%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.02−0.02 · Ø 1.04 better than 41%
Pistol kills per match 3.4
Knife kills 16 in 370 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 53%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.3−0.1 · Ø 2.4 better than 44%
4Ks and aces 56x 4K, 2 aces in 325 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.30, ADR +6.1, Headshots +4 pp, Win rate +8 pp, ELO +139
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 370 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −24 ELO
27 matches · 48% win rate
On Ancient −23 ELO
63 matches · 48% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 43%
On Sundays +38 ELO, win rate 38%

SHAALDAAAAA loses the most ELO on Inferno: −24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 51 · Mirage
  4. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 370 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
50% better than 42%
0.80 better than 72%
83.6 better than 61%
1.12 better than 74%
53% of 341 duels better than 57%
37% of 95 situations better than 46%
Dust 284
50% better than 43%
0.74 better than 46%
79.9 better than 42%
1.03 better than 45%
54% of 299 duels better than 65%
42% of 52 situations better than 59%
Ancient63
48% better than 36%
0.68 better than 16%
75.4 better than 18%
0.98 better than 26%
48% of 189 duels better than 25%
34% of 41 situations better than 39%
Anubis34
59% better than 72%
0.72 better than 38%
78.7 better than 38%
1.02 better than 43%
55% of 111 duels better than 69%
58% of 26 situations better than 90%
Inferno27
48% better than 26%
0.67 better than 16%
72.8 better than 9%
0.90 better than 7%
48% of 88 duels better than 22%
50% of 20 situations better than 79%
Nuke21
38% better than 9%
0.80 better than 68%
82.7 better than 56%
1.10 better than 65%
52% of 66 duels right on the average
29% of 21 situations better than 26%
Cache10
40% -
0.70 -
77.9 -
0.90-
43% of 58 duels -
33% of 9 situations -
Vertigo5
20% -
0.67 -
76.4 -
0.83-
44% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SHAALDAAAAA plays

Across 370 matches SHAALDAAAAA averages K/R 0.74 and ADR 79.8; the rating across the 329 rated matches is 1.03. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Anubis with a 59% win rate in 34 matches. In 128 of 329 matches the rating was 1.10 or higher (39%), in 129 it was below 0.90. In 325 matches with detailed stats: 56 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. SHAALDAAAAA loses the most ELO on Inferno (−24 ELO, win rate 48%). Things go best on Dust 2 (+170 ELO, win rate 50%). Match no. 2 of the day goes best: 60% win rate, +108 ELO. Improved over the last three months: K/R +0.07, Rating +0.30, ADR +6.1, Headshots +4 pp, Win rate +8 pp, ELO +139. Last 30 days: 136 matches, win rate 54%, net ELO +229.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.