SG-HARD
Compared with 664 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Average2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average26% headshots and so well below the average (44%).
Impact
StrengthExactly 3 kills in 4.8% of rounds and so well above the average (3.7%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.84. Last 3 months: 0.82 (at the start 0.74). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.17. Last 3 months: 1.16 (at the start 1.01). Well above the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 86.7. Last 3 months: 86.4 (at the start 80.7). Clearly above the average (78.6).
Share of headshot kills
Best month: August 2026 with 28%. Last 3 months: 24% (at the start 28%). Well below the average (44%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 50% (at the start 45%). Just below the average (51%).
Best month: October 2026 with 1,174. Last 3 months: 1,174 (at the start 1,142).
Rounds with first kill
Best month: September 2026 with 11%. Last 3 months: 11% (at the start 7%). Slightly above the average (10%).
1v1 clutches won
Best month: September 2026 with 56%. Last 3 months: 50% (at the start 36%). Well above the average (38%).
Patterns
From the last 60 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SG-HARD loses the most ELO on Mirage: −28 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.97 · Mirage
- Most kills in a match: 36 · Mirage
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 60 matchesCompared with players on the same level who have at least 15 matches on the map.
How SG-HARD plays
Across 60 matches SG-HARD averages K/R 0.77, ADR 82.6 and a rating of 1.06. Biggest strength: 3K rounds at 4.8%, better than 91% of level 5 players. Most room to improve: Headshot rate at 26%, better than only 1% of level 5 players. Averages 16.7 kills per match with 26% headshots. The strongest map is Dust 2 with a 50% win rate in 16 matches. In 27 of 60 matches the rating was 1.10 or higher (45%), in 23 it was below 0.90. In 60 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. SG-HARD loses the most ELO on Mirage (−28 ELO, win rate 45%). Improved over the last three months: K/R +0.08, Rating +0.15, ADR +5.7, Win rate +5 pp, First kills +4 pp, Clutch 1v1 +14 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ELO at 1,174. Last 30 days: 6 matches, win rate 33%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.