SERIOUSNAME1

Australia
On FACEIT since 2018 250 matches tracked 45 matches in 30 days
ELO ▲ 79
2,385
30-day peak: 2,385
Rank OCE ▲ 37 places
#401
Australia #212 in Australia
30 days · prev. #438 · best #373
Last updated:

How does SERIOUSNAME1 play?

Rating 1.12 K/R 0.80 ADR 84.0 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 250 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.11+0.08 · Ø 1.03 better than 72%
Pistol kills per match 2.8
Knife kills 8 in 250 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 68%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 44x 4K, 9 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 83%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +4.6, Win rate +8 pp, ELO +99
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −98 ELO
79 matches · 49% win rate
In match 2 of the day −41 ELO
76 matches · 42% win rate
On Tuesdays +52 ELO, win rate 36%

SERIOUSNAME1 loses the most ELO on Mirage: −98 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 45 · Inferno
  3. Highest rating in a match: 2.42 · Inferno
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
49% better than 38%
0.84 better than 86%
87.6 better than 79%
1.18 better than 87%
56% of 422 duels better than 74%
44% of 54 situations better than 65%
Dust 264
48% better than 35%
0.76 better than 57%
80.6 better than 45%
1.06 better than 55%
59% of 332 duels better than 86%
44% of 34 situations better than 69%
Anubis31
48% better than 38%
0.82 better than 82%
87.0 better than 78%
1.11 better than 72%
59% of 162 duels better than 86%
43% of 23 situations better than 61%
Ancient30
50% better than 44%
0.83 better than 84%
86.8 better than 74%
1.11 better than 74%
56% of 142 duels better than 74%
40% of 10 situations better than 59%
Nuke16
50% better than 31%
0.67 better than 17%
72.1 better than 9%
0.94 better than 22%
54% of 57 duels better than 56%
54% of 13 situations better than 82%
Inferno15
47% better than 28%
0.82 better than 73%
83.1 better than 52%
1.18 better than 76%
60% of 73 duels better than 79%
22% of 9 situations better than 14%
Cache11
45% -
0.83 -
81.3 -
1.16-
54% of 54 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SERIOUSNAME1 plays

Across 250 matches SERIOUSNAME1 averages K/R 0.80, ADR 84.0 and a rating of 1.12. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 46% headshots. The strongest map is Ancient with a 50% win rate in 30 matches. In 119 of 250 matches the rating was 1.10 or higher (48%), in 79 it was below 0.90. In 179 matches with detailed stats: 44 4Ks and 9 aces. Best month by rating: October 2026 at 1.23. SERIOUSNAME1 loses the most ELO on Mirage (−98 ELO, win rate 49%). Things go best on Ancient (+60 ELO, win rate 50%). Improved over the last three months: K/R +0.06, Rating +0.11, ADR +4.6, Win rate +8 pp, ELO +99. Got weaker: Headshots −3 pp. Last 30 days: 45 matches, win rate 53%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.