SEREGA_D3MON

Russia
On FACEIT since 2020 138 matches tracked 101 matches in 30 days
ELO ▲ 86
2,604
30-day peak: 2,624
Rank EU
#39,025
Russia #11,001 in Russia
Last updated:

How does SEREGA_D3MON play?

Rating 1.31 K/R 0.92 ADR 95.8 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 138 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 41% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 83%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Strength
Where do the kills come from?

1.35 K/D and so well above the average (1.05).

Headshot rate 61%+10 pp · Ø 51% better than 94%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.35+0.30 · Ø 1.05 better than 98%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 94%
3K rounds 7.0%+2.8 pp · Ø 4.2% better than 98%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 51x 4K, 4 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 2%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 2%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.09, ADR +16.4, Headshots +15 pp, ELO +147
= Stayed the same
Nothing clear
▼ Got worse
Win rate −18 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.98
JunJulAugSepOctNov

Best month: November 2026 with 0.98. Last 3 months: 0.93 (at the start 0.84). Well above the average (0.75).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −30 ELO
25 matches · 52% win rate
On Dust 2 −2 ELO
22 matches · 50% win rate
Between 12:00 and 18:00 −7 ELO, win rate 50%
On Saturdays +14 ELO, win rate 43%

SEREGA_D3MON loses the most ELO in match 3 of the day: −30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.52 · Mirage
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
70% better than 97%
1.00 better than 99%
102.3 better than 98%
1.46 better than 99%
60% of 285 duels better than 89%
50% of 40 situations better than 83%
Anubis29
69% better than 93%
0.95 better than 98%
95.7 better than 95%
1.34 better than 98%
55% of 109 duels better than 66%
50% of 32 situations better than 78%
Dust 222
50% better than 39%
0.81 better than 77%
89.0 better than 83%
1.13 better than 75%
63% of 103 duels better than 95%
25% of 8 situations better than 17%
Cache13
54% -
0.84 -
91.7 -
1.19-
57% of 75 duels -
50% of 8 situations -
Ancient7
14% -
0.78 -
85.2 -
1.01-
45% of 31 duels -
60% of 5 situations -
Nuke5
60% -
0.83 -
83.0 -
1.17-
48% of 25 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SEREGA_D3MON plays

Across 138 matches SEREGA_D3MON averages K/R 0.92, ADR 95.8 and a rating of 1.31. Biggest strength: Rating at 1.31, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 21.1 kills per match with 61% headshots. The strongest map is Mirage with a 70% win rate in 60 matches. In 94 of 138 matches the rating was 1.10 or higher (68%), in 21 it was below 0.90. In 117 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: November 2026 at 1.36. SEREGA_D3MON loses the most ELO in match 3 of the day (−30 ELO, win rate 52%). Things go best on Mirage (+38 ELO, win rate 70%). Match no. 2 of the day goes best: 75% win rate, +15 ELO. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +16.4, Headshots +15 pp, ELO +147. Got weaker: Win rate −18 pp. Last 30 days: 101 matches, win rate 58%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.