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SDuz

Turkey
On FACEIT since 2020 353 matches tracked 75 matches in 30 days
ELO ▲ 35
2,947
30-day peak: 3,002
Rank EU ▼ 2,859 places
#11,566
Turkey #252 in Turkey
30 days · prev. #8,707 · best #8,635
Last updated:

How does SDuz play?

Rating 1.07 (from 286 matches) K/R 0.74 ADR 82.2 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 304 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 34%+23 pp · Ø 11% better than 97%
K/D 1.08+0.03 · Ø 1.05 better than 54%
Pistol kills per match 2.7
Zeus kills1 in 353 matches
Knife kills 9 in 353 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 68%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 55x 4K, 0 aces in 300 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 83%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 92%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +5.5, ELO +170
= Stayed the same
Headshots at 46%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.75).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −139 ELO
71 matches · 46% win rate
From match 5 of the day −100 ELO
89 matches · 42% win rate
On Fridays +80 ELO, win rate 45%

SDuz loses the most ELO on Ancient: −139 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.37 · Dust 2
  4. Recorded match no. 250 · Dust 2

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2133
61% better than 77%
0.79 better than 67%
88.8 better than 80%
1.17 better than 80%
64% of 647 duels better than 95%
43% of 99 situations better than 63%
Anubis80
51% better than 40%
0.72 better than 35%
78.6 better than 33%
1.05 right on the average
59% of 271 duels better than 84%
39% of 54 situations better than 51%
Ancient71
46% better than 24%
0.72 better than 32%
79.8 better than 37%
0.98 better than 25%
51% of 276 duels better than 43%
43% of 47 situations better than 62%
Cache25
44% better than 15%
0.73 better than 28%
79.0 better than 25%
1.04 better than 29%
58% of 125 duels better than 69%
50% of 20 situations better than 73%
Nuke24
38% better than 6%
0.70 better than 20%
78.5 better than 28%
0.98 better than 21%
49% of 127 duels better than 27%
29% of 14 situations better than 24%
Mirage14
29% -
0.53 -
63.9 -
0.65-
38% of 8 duels -
0% of 1 situations -
Inferno4
75% -
0.76 -
80.0 -
1.19-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SDuz plays

Across 353 matches SDuz averages K/R 0.74 and ADR 82.2; the rating across the 286 rated matches is 1.07. Biggest strength: Opening duels won at 59%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 61% win rate in 133 matches. In 144 of 304 matches the rating was 1.10 or higher (47%), in 106 it was below 0.90. In 300 matches with detailed stats: 55 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. SDuz loses the most ELO on Ancient (−139 ELO, win rate 46%). Things go best on Dust 2 (+237 ELO, win rate 61%). Match no. 4 of the day goes best: 71% win rate, −1 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +5.5, ELO +170. Unchanged in recent months: Headshots at 46%, Win rate at 52%. Last 30 days: 75 matches, win rate 52%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.