SCL-

Argentina
On FACEIT since 2026 468 matches tracked 147 matches in 30 days
ELO ▲ 142
2,095
30-day peak: 2,095
Rank SA ▼ 1,219 places
#5,919
Argentina #1,285 in Argentina
30 days · prev. #4,700 · best #4,700
Last updated:

How does SCL- play?

Rating 1.06 K/R 0.75 ADR 76.5 from 468 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 468 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

26% headshots and so well below the average (49%).

Headshot rate 26%−23 pp · Ø 49% better than 1%
AWP share of kills 54%+43 pp · Ø 11% better than 99%
K/D 1.07+0.04 · Ø 1.03 better than 66%
Pistol kills per match 2.6
Knife kills 12 in 468 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 88x 4K, 12 aces in 468 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.3).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.0−2.3 · Ø 4.3 better than 3%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 45%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +480, First kills +2 pp
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 76.6, Clutch 1v1 at 43%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 468 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −127 ELO
84 matches · 50% win rate
On Mirage −48 ELO
96 matches · 42% win rate
Between 6:00 and 12:00 −16 ELO, win rate 42%
On Thursdays −63 ELO, win rate 39%

SCL- loses the most ELO on Anubis: −127 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 45 · Ancient
  4. Longest win streak: 7 wins in a row · Mirage
  5. Highest rating in a match: 3.09 · Anubis

Maps in detail

from the last 468 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2145
52% better than 54%
0.79 better than 74%
80.3 better than 49%
1.11 better than 76%
58% of 815 duels better than 84%
43% of 81 situations better than 63%
Mirage96
42% better than 18%
0.70 better than 34%
70.6 better than 9%
0.95 better than 26%
52% of 452 duels better than 59%
43% of 49 situations better than 65%
Anubis84
50% right on the average
0.79 better than 77%
79.4 better than 44%
1.11 better than 78%
62% of 465 duels better than 94%
46% of 56 situations better than 72%
Ancient67
60% better than 81%
0.77 better than 65%
76.6 better than 27%
1.09 better than 71%
56% of 239 duels better than 77%
37% of 46 situations better than 46%
Inferno48
46% better than 21%
0.72 better than 44%
74.9 better than 20%
1.05 better than 55%
48% of 180 duels better than 26%
44% of 39 situations better than 66%
Nuke13
38% -
0.71 -
73.5 -
0.93-
53% of 60 duels -
25% of 4 situations -
Cache12
67% -
0.69 -
69.4 -
1.00-
64% of 45 duels -
60% of 5 situations -
Vertigo3
100% -
0.64 -
64.3 -
0.97-
57% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SCL- plays

Across 468 matches SCL- averages K/R 0.75, ADR 76.5 and a rating of 1.06. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 26%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 26% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 198 of 468 matches the rating was 1.10 or higher (42%), in 153 it was below 0.90. In 468 matches with detailed stats: 88 4Ks and 12 aces. Best month by rating: September 2026 at 1.09. SCL- loses the most ELO on Anubis (−127 ELO, win rate 50%). Things go best on Inferno (+87 ELO, win rate 46%). Match no. 3 of the day goes best: 56% win rate, −19 ELO. Improved over the last three months: Win rate +3 pp, ELO +480, First kills +2 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 76.6, Clutch 1v1 at 43%. Last 30 days: 147 matches, win rate 49%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.