SB-666

Algeria
On FACEIT since 2018 190 matches tracked 49 matches in 30 days
Last updated:

How does SB-666 play?

Rating 1.04 (from 147 matches) K/R 0.74 ADR 82.7 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 147 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 65%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 6%−6 pp · Ø 12% better than 33%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 3.0
Knife kills 3 in 190 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 37%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 16x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 98%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 82.1, Headshots at 60%, Win rate at 47%
▼ Got worse
Rating −0.06, ELO −300

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −39 ELO
51 matches · 43% win rate
On Mirage −7 ELO
35 matches · 54% win rate
Between 18:00 and 24:00 −79 ELO, win rate 33%
On Wednesdays +60 ELO, win rate 41%

SB-666 loses the most ELO on Dust 2: −39 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 41 · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.24 · Ancient

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
43% better than 18%
0.76 better than 55%
84.0 better than 60%
1.08 better than 59%
47% of 178 duels better than 24%
50% of 22 situations better than 82%
Ancient43
53% right on the average
0.80 better than 70%
88.8 better than 78%
1.12 better than 72%
56% of 144 duels better than 73%
47% of 15 situations better than 74%
Mirage35
54% better than 57%
0.71 better than 31%
81.0 better than 48%
1.04 right on the average
53% of 118 duels better than 59%
29% of 7 situations better than 22%
Inferno22
59% better than 58%
0.67 better than 11%
79.4 better than 28%
0.89 better than 5%
51% of 73 duels better than 34%
0% of 3 situations better than 1%
Anubis20
30% better than 1%
0.70 better than 27%
76.6 better than 24%
0.95 better than 17%
49% of 110 duels better than 31%
23% of 13 situations better than 16%
Nuke12
33% -
0.76 -
74.3 -
1.07-
34% of 29 duels -
33% of 3 situations -
Cache7
57% -
0.71 -
88.4 -
1.00-
48% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SB-666 plays

Across 190 matches SB-666 averages K/R 0.74 and ADR 82.7; the rating across the 147 rated matches is 1.04. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 60% headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 62 of 147 matches the rating was 1.10 or higher (42%), in 52 it was below 0.90. In 93 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. SB-666 loses the most ELO on Dust 2 (−39 ELO, win rate 43%). Things go best on Ancient (+137 ELO, win rate 53%). Match no. 2 of the day goes best: 58% win rate, +55 ELO. Got weaker: Rating −0.06, ELO −300. Unchanged in recent months: K/R at 0.74, ADR at 82.1, Headshots at 60%, Win rate at 47%. Last 30 days: 49 matches, win rate 55%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.