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SAiKY

Bulgaria
On FACEIT since 2014 507 matches tracked 193 matches in 30 days
ELO ▼ 154
3,401
30-day peak: 3,585
Rank EU ▼ 1,574 places
#2,191
Bulgaria #19 in Bulgaria
30 days · prev. #617 · best #617
Last updated:

How does SAiKY play?

Rating 0.93 (from 443 matches) K/R 0.67 ADR 74.5 from 507 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 472 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (417 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.91−0.14 · Ø 1.05 better than 4%
Pistol kills per match 2.1
Knife kills 6 in 507 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 14%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 64x 4K, 2 aces in 417 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+2 pp · Ø 33% better than 61%
Utility damage per round 4.8+1.0 · Ø 3.8 better than 78%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 81%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +301
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 74.7, Headshots at 57%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months unchanged at 0.67. Clearly below the average (0.75).

Patterns

From the last 507 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −178 ELO
184 matches · 51% win rate
In match 2 of the day −141 ELO
90 matches · 44% win rate
Between 6:00 and 12:00 −87 ELO, win rate 38%
On Mondays +92 ELO, win rate 44%

SAiKY loses the most ELO on Mirage: −178 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Highest rating in a match: 2.34 · Mirage
  3. Most kills in a match: 39 · Mirage
  4. Longest win streak: 14 wins in a row · Mirage

Maps in detail

from the last 507 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage184
51% better than 34%
0.67 better than 13%
75.3 better than 18%
0.94 better than 13%
46% of 644 duels better than 15%
47% of 73 situations better than 75%
Dust 2112
56% better than 54%
0.66 better than 11%
71.0 better than 6%
0.93 better than 10%
41% of 394 duels better than 5%
44% of 48 situations better than 64%
Ancient99
53% better than 43%
0.70 better than 23%
77.5 better than 26%
0.95 better than 16%
50% of 375 duels better than 36%
45% of 31 situations better than 69%
Anubis74
50% better than 33%
0.65 better than 8%
72.9 better than 9%
0.89 better than 5%
49% of 300 duels better than 31%
50% of 34 situations better than 77%
Inferno34
65% better than 58%
0.71 better than 19%
75.5 better than 8%
0.99 better than 14%
53% of 105 duels better than 30%
52% of 23 situations better than 75%
Cache4
50% -
0.76 -
79.9 -
1.12-
49% of 35 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SAiKY plays

Across 507 matches SAiKY averages K/R 0.67 and ADR 74.5; the rating across the 443 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 45%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: K/D at 0.91, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 14.6 kills per match with 57% headshots. The strongest map is Inferno with a 65% win rate in 34 matches. In 142 of 472 matches the rating was 1.10 or higher (30%), in 229 it was below 0.90. In 417 matches with detailed stats: 64 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. SAiKY loses the most ELO on Mirage (−178 ELO, win rate 51%). Things go best on Dust 2 (+195 ELO, win rate 56%). Improved over the last three months: ELO +301. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 74.7, Headshots at 57%. Last 30 days: 193 matches, win rate 49%, net ELO −184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.