SAYANJONS

Kyrgyzstan
On FACEIT since 2024 77 matches tracked 38 matches in 30 days
Last updated:

How does SAYANJONS play?

Rating 1.14 K/R 0.82 ADR 91.1 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 77 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 87%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 18%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 3.0
Zeus kills1 in 77 matches
Knife kills 1 in 77 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 91%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 18x 4K, 3 aces in 77 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 93%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether SAYANJONS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches, all from the last 3 months.

Kills per round (K/R)

0.83
SepOctNov

Best month: September 2026 with 0.84.

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 4 wins in a row · Cache
  4. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 61%
0.82 better than 82%
95.3 better than 95%
1.15 better than 83%
65% of 95 duels better than 98%
31% of 13 situations better than 32%
Mirage23
57% better than 71%
0.83 better than 84%
90.0 better than 86%
1.16 better than 85%
53% of 105 duels better than 62%
40% of 15 situations better than 57%
Anubis12
58% -
0.84 -
89.2 -
1.19-
58% of 45 duels -
25% of 16 situations -
Inferno8
13% -
0.86 -
89.0 -
1.12-
64% of 25 duels -
20% of 5 situations -
Cache7
29% -
0.73 -
85.9 -
1.04-
41% of 27 duels -
40% of 5 situations -
Nuke3
33% -
0.75 -
91.8 -
0.98-
30% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SAYANJONS plays

Across 77 matches SAYANJONS averages K/R 0.82, ADR 91.1 and a rating of 1.14. Biggest strength: Utility damage per round at 6.7, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 43% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 43 of 77 matches the rating was 1.10 or higher (56%), in 17 it was below 0.90. In 77 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.18. Things go best on Mirage (+20 ELO, win rate 57%). Last 30 days: 38 matches, win rate 45%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.