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SANYATRAXEP

Russia
On FACEIT since 2025 217 matches tracked 71 matches in 30 days
Last updated:

How does SANYATRAXEP play?

Rating 1.05 (from 215 matches) K/R 0.74 ADR 85.4 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 215 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.7
Knife kills 8 in 217 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 36%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 25x 4K, 7 aces in 141 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.64+0.34 · Ø 0.30 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +483
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.10, Rating −0.10, ADR −7.0, Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: June 2026 with 0.86. Last 3 months: 0.72 (at the start 0.82). Just below the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −25 ELO
30 matches · 43% win rate
On Dust 2 −5 ELO
70 matches · 46% win rate
Between 12:00 and 18:00 +216 ELO, win rate 46%

SANYATRAXEP loses the most ELO in match 4 of the day: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 41 · Dust 2
  4. Highest rating in a match: 2.61 · Dust 2

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
55% better than 60%
0.72 better than 36%
79.5 better than 39%
1.02 better than 42%
51% of 280 duels better than 47%
34% of 56 situations better than 38%
Dust 270
46% better than 25%
0.81 better than 76%
96.5 better than 94%
1.17 better than 81%
62% of 355 duels better than 92%
42% of 53 situations better than 60%
Anubis26
54% better than 50%
0.70 better than 24%
80.9 better than 42%
0.98 better than 25%
55% of 80 duels better than 64%
42% of 19 situations better than 60%
Ancient21
52% better than 44%
0.79 better than 65%
87.9 better than 75%
1.08 better than 59%
51% of 87 duels better than 43%
42% of 12 situations better than 62%
Inferno9
67% -
0.56 -
75.0 -
0.73-
45% of 55 duels -
0% of 5 situations -
Cache6
33% -
0.68 -
77.1 -
0.97-
34% of 29 duels -
0% of 2 situations -
Nuke6
67% -
0.50 -
59.7 -
0.72-
48% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SANYATRAXEP plays

Across 217 matches SANYATRAXEP averages K/R 0.74 and ADR 85.4; the rating across the 215 rated matches is 1.05. Biggest strength: Utility hit rate at 40%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 42% headshots. The strongest map is Mirage with a 55% win rate in 78 matches. In 91 of 215 matches the rating was 1.10 or higher (42%), in 80 it was below 0.90. In 141 matches with detailed stats: 25 4Ks and 7 aces. Best month by rating: June 2026 at 1.18. SANYATRAXEP loses the most ELO in match 4 of the day (−25 ELO, win rate 43%). Things go best on Mirage (+289 ELO, win rate 55%). Match no. 1 of the day goes best: 60% win rate, +92 ELO. Improved over the last three months: ELO +483. Got weaker: K/R −0.10, Rating −0.10, ADR −7.0, Headshots −2 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 71 matches, win rate 51%, net ELO +202.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.