SAMBOG

SAMBOG

Germany
106 matches tracked
Last updated:

How does SAMBOG play?

K/R 0.76 ADR 82.1 from 106 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
Multi-killsClutcher
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

Opening

The first duels of the round
Rounds with first kill 6% no comparison
Opening duels won 56% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 2.0 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+3 pp better than 65%
AWP share of kills 11% no comparison
K/D 1.06+0.09 better than 87%
Pistol kills per match 2.6
Knife kills 4 in 106 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8% no comparison
Rounds with 3K 4.3% no comparison
MVPs per match 2.2+0.1 better than 65%
4Ks and aces 6x 4K, 0 aces in 18 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28% no comparison
Utility damage per round 1.8 no comparison
Enemies flashed per round 0.11 no comparison
Rounds with a death 72%−1.0 pp better than 69%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.76, ADR at 79.0
▼ Got worse
Win rate −26 pp, ELO −201

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.76 (at the start 0.77).

Patterns

From the last 106 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −1 ELO
25 matches · 44% wins

SAMBOG loses the most ELO on Mirage: −1 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Overpass
  2. Most kills in a match: 35 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
44% better than 29%
0.77 better than 80%
82.9 better than 77%
-
132% of 31 duels better than 99%
46% of 13 situations better than 75%
Anubis23
61% better than 86%
0.69 better than 39%
74.6 better than 26%
-
57% of 35 duels better than 88%
36% of 11 situations level
Dust 218
44% better than 30%
0.84 better than 96%
86.9 better than 89%
-
72% of 29 duels better than 99%
38% of 13 situations level
Ancient12
42% –
0.69 –
77.1 –
-
233% of 6 duels –
-
Cache9
78% –
0.75 –
86.1 –
-
88% of 16 duels –
0% of 3 situations –
Inferno6
50% –
0.78 –
81.7 –
-
63% of 8 duels –
50% of 2 situations –
Nuke6
33% –
0.85 –
88.5 –
-
109% of 11 duels –
100% of 1 situations –
Overpass6
50% –
0.82 –
89.3 –
-
186% of 7 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How SAMBOG plays

On average 16.0 kills per match, 47% of them headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 18 matches with detailed stats: 6 4Ks and 0 aces. SAMBOG loses the most ELO on Mirage (−1 ELO, win rate 44%). Things go best in match 2 of the day (+63 ELO, win rate 58%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −26 pp, ELO −201. Unchanged in recent months: K/R at 0.76, ADR at 79.0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.