SALAAK

China
On FACEIT since 2026 195 matches tracked 195 matches in 30 days
Last updated:

How does SALAAK play?

Rating 1.14 K/R 0.82 ADR 88.4 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 195 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.19+0.16 · Ø 1.03 better than 87%
Pistol kills per match 2.8
Zeus kills1 in 195 matches
Knife kills 4 in 195 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 88%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 74%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 34x 4K, 2 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 37%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether SALAAK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 195 matches, all from the last 3 months.

Kills per round (K/R)

0.78
OctNov

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −146 ELO
33 matches · 33% win rate
On Mirage −111 ELO
37 matches · 54% win rate
Between 6:00 and 12:00 −26 ELO, win rate 40%
On Wednesdays −27 ELO, win rate 41%

SALAAK loses the most ELO on Dust 2: −146 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 40 · Ancient
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 2.53 · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 60%
0.88 better than 92%
94.6 better than 94%
1.23 better than 92%
61% of 133 duels better than 93%
38% of 21 situations right on the average
Ancient34
59% better than 73%
0.84 better than 85%
92.9 better than 91%
1.16 better than 84%
63% of 104 duels better than 96%
27% of 15 situations better than 23%
Anubis33
61% better than 79%
0.77 better than 61%
84.2 better than 64%
1.12 better than 73%
59% of 100 duels better than 86%
36% of 25 situations better than 44%
Dust 233
33% better than 4%
0.79 better than 71%
84.8 better than 67%
1.10 better than 68%
48% of 106 duels better than 30%
50% of 16 situations better than 80%
Inferno24
50% better than 33%
0.81 better than 74%
85.4 better than 64%
1.13 better than 69%
61% of 72 duels better than 88%
24% of 21 situations better than 14%
Nuke19
68% better than 84%
0.77 better than 56%
84.0 better than 59%
1.04 better than 47%
51% of 76 duels better than 40%
36% of 14 situations better than 43%
Cache14
36% -
0.85 -
89.4 -
1.14-
48% of 54 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SALAAK plays

Across 195 matches SALAAK averages K/R 0.82, ADR 88.4 and a rating of 1.14. Biggest strength: K/D at 1.19, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 52% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 103 of 195 matches the rating was 1.10 or higher (53%), in 55 it was below 0.90. In 195 matches with detailed stats: 34 4Ks and 2 aces. SALAAK loses the most ELO on Dust 2 (−146 ELO, win rate 33%). Things go best on Anubis (+83 ELO, win rate 61%). Last 30 days: 195 matches, win rate 52%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.