SAHUR_PRIME

Sweden
352 matches tracked 131 matches in 30 days
Last updated:

How does SAHUR_PRIME play?

Rating 1.02 (from 270 matches) K/R 0.74 ADR 80.5 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 270 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

SAHUR_PRIME wins 49 of 100 opening duels. 2 percentage points below the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive

SAHUR_PRIME wins 41 of 100 1v1s. 1 percentage point above the level 10 average (40%).

Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.03 kills per death. 0.01 below the level 10 average (1.04).

Headshot rate 51%0 pp on par
AWP share of kills 6%−5 pp better than 35%
K/D 1.03−0.01 better than 46%
Pistol kills per match 3.0
Knife kills 4 in 352 matches

Impact

Average
Damage and big rounds

Averages 2.4 round MVPs per match. On par with the level 10 average (2.4).

2K rounds 13.4%0.0 pp on par
3K rounds 4.1%0.0 pp on par
MVPs per match 2.40.0 on par
4Ks and aces 50x 4K, 3 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.46 enemies flashed per round (46 per 100 rounds). 0.16 above the level 10 average (0.30).

Utility hit rate 35%0 pp on par
Utility damage per round 4.10.0 on par
Enemies flashed per round 0.46+0.16 better than 87%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +329
= Stayed the same
ADR at 80.3, Headshots at 51%
▼ Got worse
K/R −0.05, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.74 (at the start 0.79). On par with the level 10 average (0.74).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −44 ELO
36 matches · 47% win rate
On Nuke −34 ELO
35 matches · 49% win rate
On Saturdays −5 ELO, win rate 47%

SAHUR_PRIME loses the most ELO on Anubis: −44 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
57% better than 71%
0.75 better than 53%
81.7 better than 55%
1.00 better than 38%
51% of 610 duels better than 46%
41% of 73 situations better than 59%
Ancient71
61% better than 76%
0.79 better than 72%
82.8 better than 56%
1.10 better than 74%
50% of 265 duels better than 39%
43% of 47 situations better than 62%
Dust 249
57% better than 67%
0.70 better than 29%
77.9 better than 32%
0.99 better than 34%
45% of 215 duels better than 17%
27% of 22 situations better than 21%
Anubis36
47% better than 29%
0.74 on par
80.0 better than 45%
1.00 better than 35%
50% of 179 duels better than 38%
30% of 23 situations better than 28%
Nuke35
49% better than 24%
0.73 better than 39%
78.0 better than 37%
1.04 better than 47%
45% of 150 duels better than 16%
40% of 15 situations better than 54%
Inferno9
44% -
0.59 -
70.2 -
0.77-
39% of 51 duels -
75% of 4 situations -
Cache5
20% -
0.74 -
78.2 -
0.59-
32% of 22 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SAHUR_PRIME plays

Across 352 matches SAHUR_PRIME averages K/R 0.74 and ADR 80.5; the rating across the 270 rated matches is 1.02. Averages 16.3 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 71 matches. In 104 of 270 matches the rating was 1.10 or higher (39%), in 106 it was below 0.90. In 282 matches with detailed stats: 50 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. SAHUR_PRIME loses the most ELO on Anubis (−44 ELO, win rate 47%). Things go best on Dust 2 (+285 ELO, win rate 57%). Match no. 3 of the day goes best: 63% win rate, +192 ELO. Improved over the last three months: ELO +329. Got weaker: K/R −0.05, Win rate −5 pp. Unchanged in recent months: ADR at 80.3, Headshots at 51%. Last 30 days: 131 matches, win rate 56%, net ELO +239.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.