SABAA-

France
On FACEIT since 2026 45 matches tracked 24 matches in 30 days
ELO ▲ 177
2,048
30-day peak: 2,048
Rank EU
#221,166
France #4,074 in France
Last updated:

How does SABAA- play?

Rating 1.45 K/R 1.00 ADR 100.6 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.45
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 96%
Rating distribution from 45 matches
outstanding 1.80 and up 24% strong 1.30 to 1.79 38% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 0% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Strength
Where do the kills come from?

1.58 K/D and so well above the average (1.03).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.58+0.55 · Ø 1.03 better than 99%
Pistol kills per match 4.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.7% of rounds and so well above the average (4.1%).

2K rounds 19.8%+6.4 pp · Ø 13.4% better than 99%
3K rounds 7.7%+3.6 pp · Ø 4.1% better than 99%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 11x 4K, 3 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether SABAA- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 45 matches, all from the last 3 months.

Kills per round (K/R)

1.01
SepOctNov

Best month: September 2026 with 1.09.

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 16 wins in a row · Dust 2
  4. Highest rating in a match: 2.58 · Dust 2

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
75% better than 99%
1.07 better than 99%
106.6 better than 99%
1.58 better than 99%
71% of 78 duels better than 99%
50% of 8 situations better than 82%
Anubis9
78% -
0.90 -
93.3 -
1.26-
61% of 41 duels -
17% of 12 situations -
Inferno7
71% -
0.87 -
89.2 -
1.21-
50% of 28 duels -
75% of 4 situations -
Cache5
100% -
1.08 -
101.6 -
1.54-
72% of 18 duels -
50% of 2 situations -
Nuke3
100% -
1.06 -
105.8 -
1.61-
50% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SABAA- plays

Across 45 matches SABAA- averages K/R 1.00, ADR 100.6 and a rating of 1.45. Biggest strength: Rating at 1.45, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 21.2 kills per match with 63% headshots. In 36 of 45 matches the rating was 1.10 or higher (80%), in 2 it was below 0.90. In 45 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: September 2026 at 1.64. Things go best on Dust 2 (+28 ELO, win rate 75%). Last 30 days: 24 matches, win rate 71%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.