S8int

USA
On FACEIT since 2018 557 matches tracked 95 matches in 30 days
ELO ▼ 105
3,295
30-day peak: 3,417
Rank NA ▼ 52 places
#94
USA #78 in USA
30 days · prev. #42 · best #42
Last updated:

How does S8int play?

Rating 1.22 (from 413 matches) K/R 0.89 ADR 96.1 from 557 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 413 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (344 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 58%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.20+0.15 · Ø 1.05 better than 83%
Pistol kills per match 3.6 from the last 413
Knife kills 6 in 413 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.8%+2.2 pp · Ø 13.6% better than 89%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 93%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 114x 4K, 15 aces in 344 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 26%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, ELO +101
= Stayed the same
K/R at 0.89, Rating at 1.22, ADR at 96.2, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months unchanged at 0.89. Well above the average (0.74).

Patterns

From the last 413 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −92 ELO
23 matches · 48% win rate
In match 2 of the day +80 ELO
68 matches · 44% win rate
On Mondays −42 ELO, win rate 46%

S8int loses the most ELO on Nuke: −92 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Highest rating in a match: 2.65 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 413 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage179
51% better than 34%
0.91 better than 95%
98.7 better than 97%
1.23 better than 90%
58% of 1,172 duels better than 81%
33% of 103 situations better than 32%
Ancient61
59% better than 64%
0.87 better than 91%
95.1 better than 93%
1.20 better than 87%
56% of 353 duels better than 71%
42% of 31 situations better than 60%
Anubis57
54% better than 47%
0.89 better than 94%
94.5 better than 95%
1.22 better than 89%
55% of 338 duels better than 65%
32% of 31 situations better than 33%
Dust 240
38% better than 5%
0.89 better than 92%
93.8 better than 91%
1.20 better than 83%
57% of 221 duels better than 73%
43% of 14 situations better than 60%
Cache35
60% right on the average
0.95 better than 94%
101.9 better than 96%
1.29 better than 88%
60% of 225 duels better than 78%
47% of 15 situations better than 69%
Nuke23
48% better than 24%
0.90 better than 92%
96.4 better than 94%
1.17 better than 75%
50% of 139 duels better than 34%
63% of 8 situations better than 92%
Inferno18
44% better than 6%
0.86 better than 75%
93.3 better than 79%
1.22 better than 71%
59% of 133 duels better than 62%
50% of 6 situations better than 73%

Compared with players on the same level who have at least 15 matches on the map.

How S8int plays

Across 557 matches S8int averages K/R 0.89 and ADR 96.1; the rating across the 413 rated matches is 1.22. Biggest strength: Damage per round (ADR) at 96.1, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 19.5 kills per match with 54% headshots. The strongest map is Cache with a 60% win rate in 35 matches. In 254 of 413 matches the rating was 1.10 or higher (62%), in 80 it was below 0.90. In 344 matches with detailed stats: 114 4Ks and 15 aces. Best month by rating: July 2026 at 1.26. S8int loses the most ELO on Nuke (−92 ELO, win rate 48%). Things go best on Mirage (+399 ELO, win rate 51%). Match no. 1 of the day goes best: 58% win rate, +324 ELO. Improved over the last three months: Headshots +5 pp, ELO +101. Unchanged in recent months: K/R at 0.89, Rating at 1.22, ADR at 96.2, Win rate at 52%. Last 30 days: 95 matches, win rate 48%, net ELO −189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.