S4aba

Georgia
On FACEIT since 2025 118 matches tracked 56 matches in 30 days
Last updated:
Next update possible in 50m 41s

How does S4aba play?

Rating 1.08 K/R 0.78 ADR 89.0 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 118 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 15%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.0
Knife kills 1 in 118 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 77%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 37x 4K, 4 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 45%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether S4aba is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 118 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOctNov

Best month: November 2026 with 0.85.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
26 matches · 50% win rate
In match 1 of the day +75 ELO
29 matches · 48% win rate
Between 12:00 and 18:00 −4 ELO, win rate 44%

S4aba loses the most ELO in match 2 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Reached level 10 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 37 · Dust 2
  5. Highest rating in a match: 2.31 · Inferno

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
48% better than 39%
0.79 better than 72%
88.1 better than 81%
1.10 better than 70%
54% of 177 duels better than 66%
40% of 20 situations better than 57%
Ancient26
58% better than 75%
0.75 better than 55%
88.7 better than 83%
1.03 better than 54%
52% of 137 duels better than 56%
40% of 10 situations better than 58%
Mirage20
60% better than 80%
0.80 better than 76%
88.0 better than 81%
1.07 better than 64%
54% of 120 duels better than 66%
40% of 10 situations better than 56%
Anubis17
53% right on the average
0.70 better than 32%
82.2 better than 57%
0.98 better than 33%
47% of 108 duels better than 25%
40% of 10 situations better than 55%
Inferno9
67% -
0.85 -
93.1 -
1.25-
51% of 49 duels -
33% of 3 situations -
Nuke8
50% -
0.81 -
96.8 -
1.05-
63% of 48 duels -
0% of 3 situations -
Cache5
60% -
1.03 -
104.8 -
1.45-
68% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S4aba plays

Across 118 matches S4aba averages K/R 0.78, ADR 89.0 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 42% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 47 of 118 matches the rating was 1.10 or higher (40%), in 40 it was below 0.90. In 118 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: November 2026 at 1.16. S4aba loses the most ELO in match 2 of the day (±0 ELO, win rate 50%). Things go best on Ancient (+47 ELO, win rate 58%). Match no. 3 of the day goes best: 65% win rate. Last 30 days: 56 matches, win rate 57%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.