S3XT9

ME
310 matches tracked 100 matches in 30 days
Last updated:

How does S3XT9 play?

Rating 1.00 (from 210 matches) K/R 0.75 ADR 79.0 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 8
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 210 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 12% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 94%
Opening duels won 53%+3 pp better than 73%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−5 pp better than 24%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.5−0.2 better than 37%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+4 pp better than 71%
AWP share of kills 34%+24 pp better than 98%
K/D 1.000.00 level
Pistol kills per match 3.7
Knife kills 10 in 309 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.9 pp better than 72%
Rounds with 3K 4.7%+0.8 pp better than 83%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 45x 4K, 8 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.4−0.8 better than 31%
Enemies flashed per round 0.26−0.02 better than 49%
Rounds with a death 75%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.74, ADR at 78.7, Headshots at 51%
▼ Got worse
ELO −362

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.74 (at the start 0.76).

Patterns

From the last 309 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −32 ELO
77 matches · 49% wins
In match 4 of the day −6 ELO
38 matches · 37% wins
Between 0:00 and 6:00 +29 ELO, win rate 42%
On Wednesdays −14 ELO, win rate 37%

S3XT9 loses the most ELO on Mirage: −32 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Longest win streak: 14 wins in a row · Nuke
  3. Highest rating in a match: 2.56 · Ancient

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
48% better than 41%
0.73 level
78.2 better than 41%
0.97 better than 35%
52% of 542 duels better than 58%
40% of 57 situations better than 56%
Mirage77
49% better than 42%
0.77 better than 72%
78.8 better than 46%
1.02 level
51% of 401 duels level
27% of 33 situations better than 21%
Anubis41
39% better than 17%
0.65 better than 12%
70.0 better than 6%
0.97 better than 31%
44% of 169 duels better than 16%
29% of 21 situations better than 26%
Ancient30
67% better than 94%
0.79 better than 83%
83.9 better than 71%
1.03 better than 58%
53% of 166 duels better than 66%
20% of 10 situations better than 9%
Inferno25
52% better than 46%
0.77 better than 74%
78.8 better than 46%
1.09 better than 71%
56% of 135 duels better than 74%
15% of 13 situations better than 6%
Nuke24
67% better than 85%
0.81 better than 74%
88.4 better than 77%
1.12-
61% of 135 duels better than 88%
50% of 8 situations better than 74%
Cache11
45% -
0.70 -
78.4 -
0.84-
66% of 77 duels -
13% of 8 situations -
Vertigo7
43% -
0.92 -
95.5 -
1.13-
54% of 35 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S3XT9 plays

Across 309 matches S3XT9 averages K/R 0.75 and ADR 79.0; the rating across the 210 rated matches is 1.00. Biggest strength: Rounds with first kill at 14%. That is better than 94% of players on level 8. Most room to improve: Rounds with a death at 75%. That is better than only 20% of players on level 8. On average 16.1 kills per match, 51% of them headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 80 of 210 matches the rating was 1.10 or higher (38%), in 94 it was below 0.90. In 244 matches with detailed stats: 45 4Ks and 8 aces. Best month by rating: August 2026 at 1.26. S3XT9 loses the most ELO on Mirage (−32 ELO, win rate 49%). Things go best on Inferno (+118 ELO, win rate 52%). Improved over the last three months: Win rate +5 pp. Got weaker: ELO −362. Unchanged in recent months: K/R at 0.74, ADR at 78.7, Headshots at 51%. Last 30 days: 100 matches, win rate 42%, ELO balance +71.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.