S3VERUS

Pitcairn
On FACEIT since 2019 361 matches tracked 105 matches in 30 days
ELO ▲ 160
2,995
30-day peak: 3,196
Rank EU ▼ 1,602 places
#9,743
Pitcairn #7 in Pitcairn
30 days · prev. #8,141 · best #4,667
Last updated:

How does S3VERUS play?

Rating 1.11 K/R 0.80 ADR 86.5 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 361 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 3.2
Knife kills 8 in 361 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 54%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 60x 4K, 14 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 70%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 43%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +253
= Stayed the same
Headshots at 59%, Win rate at 55%
▼ Got worse
K/R −0.08, Rating −0.09, ADR −8.4

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Just above the average (0.75).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −134 ELO
71 matches · 56% win rate
On Dust 2 −104 ELO
58 matches · 48% win rate
On Tuesdays −50 ELO, win rate 48%

S3VERUS loses the most ELO on Cache: −134 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.81 · Nuke
  2. Recorded match no. 250 · Cache
  3. Most kills in a match: 42 · Cache
  4. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis102
55% better than 52%
0.78 better than 64%
85.5 better than 70%
1.08 better than 58%
54% of 538 duels better than 60%
43% of 44 situations better than 61%
Nuke84
67% better than 81%
0.84 better than 78%
88.6 better than 75%
1.16 better than 71%
58% of 340 duels better than 74%
30% of 30 situations better than 28%
Cache71
56% better than 47%
0.81 better than 62%
88.9 better than 69%
1.15 better than 63%
54% of 366 duels right on the average
31% of 29 situations better than 26%
Dust 258
48% better than 29%
0.76 better than 53%
83.6 better than 59%
1.07 better than 52%
50% of 248 duels better than 37%
29% of 24 situations better than 23%
Ancient13
31% -
0.80 -
88.9 -
1.06-
45% of 58 duels -
38% of 8 situations -
Inferno13
46% -
0.81 -
83.5 -
1.09-
60% of 57 duels -
25% of 4 situations -
Vertigo12
58% -
0.80 -
86.9 -
1.09-
59% of 56 duels -
40% of 5 situations -
Mirage8
25% -
0.69 -
76.8 -
0.93-
44% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S3VERUS plays

Across 361 matches S3VERUS averages K/R 0.80, ADR 86.5 and a rating of 1.11. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Nuke with a 67% win rate in 84 matches. In 175 of 361 matches the rating was 1.10 or higher (48%), in 108 it was below 0.90. In 278 matches with detailed stats: 60 4Ks and 14 aces. Best month by rating: July 2026 at 1.17. S3VERUS loses the most ELO on Cache (−134 ELO, win rate 56%). Things go best on Nuke (+241 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +12 ELO. Improved over the last three months: ELO +253. Got weaker: K/R −0.08, Rating −0.09, ADR −8.4. Unchanged in recent months: Headshots at 59%, Win rate at 55%. Last 30 days: 105 matches, win rate 55%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.