S1nnertwin-

Russia
On FACEIT since 2020 288 matches tracked 71 matches in 30 days
ELO ▲ 217
3,151
30-day peak: 3,151
Rank EU ▲ 4,411 places
#4,648
Russia #1,302 in Russia
30 days · prev. #9,059 · best #4,211
Last updated:
Next update possible in 1h 45m

How does S1nnertwin- play?

Rating 1.07 K/R 0.80 ADR 90.5 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 288 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−10 pp · Ø 41% better than 12%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.1
Zeus kills3 in 288 matches
Knife kills 14 in 288 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 84%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 61%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 69x 4K, 7 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 86%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 77%+6 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether S1nnertwin- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 288 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
49 matches · 41% win rate
On Mirage −38 ELO
132 matches · 50% win rate
On Fridays −25 ELO, win rate 42%

S1nnertwin- loses the most ELO on Dust 2: −62 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Vertigo
  2. Most kills in a match: 45 · Nuke
  3. Highest rating in a match: 2.89 · Mirage

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
50% better than 30%
0.81 better than 72%
90.7 better than 85%
1.09 better than 58%
49% of 657 duels better than 28%
35% of 51 situations better than 37%
Dust 249
41% better than 10%
0.72 better than 32%
83.6 better than 57%
0.94 better than 12%
45% of 269 duels better than 14%
14% of 22 situations better than 4%
Ancient36
72% better than 93%
0.93 better than 97%
102.5 better than 98%
1.29 better than 96%
55% of 186 duels better than 66%
31% of 16 situations better than 29%
Anubis33
42% better than 12%
0.79 better than 67%
90.2 better than 86%
1.05 better than 46%
39% of 134 duels better than 2%
43% of 14 situations better than 62%
Cache13
46% -
0.65 -
80.2 -
0.82-
43% of 79 duels -
33% of 3 situations -
Nuke11
64% -
0.85 -
95.1 -
1.13-
57% of 69 duels -
40% of 5 situations -
Inferno10
80% -
0.80 -
87.8 -
1.07-
40% of 35 duels -
25% of 4 situations -
Vertigo4
75% -
0.91 -
92.4 -
1.26-
58% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S1nnertwin- plays

Across 288 matches S1nnertwin- averages K/R 0.80, ADR 90.5 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 90.5, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 44% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 128 of 288 matches the rating was 1.10 or higher (44%), in 103 it was below 0.90. In 288 matches with detailed stats: 69 4Ks and 7 aces. Best month by rating: August 2026 at 1.11. S1nnertwin- loses the most ELO on Dust 2 (−62 ELO, win rate 41%). Things go best on Ancient (+71 ELO, win rate 72%). Match no. 4 of the day goes best: 59% win rate, −1 ELO. Last 30 days: 71 matches, win rate 55%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.