S1mple_aw

France
268 matches tracked
Last updated:

How does S1mple_aw play?

Rating 0.86 K/R 0.65 ADR 68.2 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 268 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 41%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 2 average. More first kills per match than the level 2 average.
AWPerEntry
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

Level 2

Compared with 428 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 77%
Opening duels won 45%−3 pp · Ø 48% better than 35%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−4 pp · Ø 35% better than 24%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 25%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 24%

Weapons and aim

Average
Where do the kills come from?

29% headshots and so well below the average (38%).

Headshot rate 29%−9 pp · Ø 38% better than 6%
AWP share of kills 42%+28 pp · Ø 14% better than 98%
K/D 0.83−0.07 · Ø 0.90 better than 31%
Pistol kills per match 2.2
Knife kills 11 in 268 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so slightly below the average (11.9%).

2K rounds 11.0%−0.9 pp · Ø 11.9% better than 33%
3K rounds 3.2%−0.2 pp · Ø 3.4% better than 54%
MVPs per match 1.90.0 · Ø 1.9 right on the average
4Ks and aces 25x 4K, 0 aces in 202 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.22).

Utility hit rate 26%−6 pp · Ø 32% better than 13%
Utility damage per round 1.5−1.5 · Ø 3.0 better than 12%
Enemies flashed per round 0.02−0.20 · Ø 0.22 better than 3%
Deaths per round 78%+4 pp · Ø 74% better than 17%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.14, ADR −7.5, Win rate −5 pp, ELO −154

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.57 (at the start 0.67). Well below the average (0.67).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −137 ELO
47 matches · 57% win rate
On Ancient −21 ELO
32 matches · 66% win rate
Between 18:00 and 24:00 −175 ELO, win rate 44%
On Saturdays −51 ELO, win rate 34%

S1mple_aw loses the most ELO on Dust 2: −137 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.53 · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
51% better than 62%
0.66 right on the average
69.5 better than 29%
0.88 better than 43%
53% of 349 duels better than 84%
35% of 51 situations better than 48%
Dust 247
57% better than 83%
0.66 right on the average
71.0 better than 35%
0.90 better than 46%
44% of 226 duels better than 37%
30% of 27 situations better than 35%
Anubis36
36% better than 18%
0.63 better than 31%
65.5 better than 12%
0.83 better than 24%
45% of 225 duels better than 39%
20% of 20 situations better than 13%
Nuke34
56% better than 65%
0.64 better than 26%
69.1 better than 20%
0.88 better than 25%
42% of 193 duels better than 18%
43% of 23 situations better than 64%
Ancient32
66% better than 95%
0.66 better than 53%
69.2 better than 33%
0.89 right on the average
54% of 131 duels better than 84%
18% of 17 situations better than 10%
Inferno19
32% better than 7%
0.62 better than 35%
64.0 better than 15%
0.80 better than 18%
43% of 102 duels better than 25%
40% of 10 situations better than 61%
Cache11
45% -
0.62 -
66.2 -
0.80-
35% of 62 duels -
67% of 3 situations -
Vertigo6
33% -
0.52 -
59.7 -
0.68-
38% of 45 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S1mple_aw plays

Across 268 matches S1mple_aw averages K/R 0.65, ADR 68.2 and a rating of 0.86. Biggest strength: Rounds with first kill at 11%, better than 77% of level 2 players. Most room to improve: Headshot rate at 29%, better than only 6% of level 2 players. Averages 13.8 kills per match with 29% headshots. The strongest map is Ancient with a 66% win rate in 32 matches. In 58 of 268 matches the rating was 1.10 or higher (22%), in 158 it was below 0.90. In 202 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: July 2026 at 0.93. S1mple_aw loses the most ELO on Dust 2 (−137 ELO, win rate 57%). Things go best on Anubis (+30 ELO, win rate 36%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.10, Rating −0.14, ADR −7.5, Win rate −5 pp, ELO −154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.