S1karu

Japan
On FACEIT since 2022 483 matches tracked 123 matches in 30 days
ELO ▲ 122
2,015
30-day peak: 2,235
Rank NA ▲ 340 places
#7,933
Japan #7,000 in Japan
30 days · prev. #8,273 · best #4,306
Last updated:

How does S1karu play?

Rating 1.05 (from 480 matches) K/R 0.75 ADR 77.5 from 483 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 480 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (410 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.6
Zeus kills2 in 483 matches
Knife kills 13 in 483 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 64%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 63x 4K, 15 aces in 410 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 1%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 70%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +174
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 77.2, Headshots at 46%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 483 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −134 ELO
137 matches · 50% win rate
On Mirage −97 ELO
177 matches · 47% win rate
On Saturdays −194 ELO, win rate 42%

S1karu loses the most ELO on Ancient: −134 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Highest rating in a match: 2.30 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 51 · Anubis
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 483 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage177
47% better than 34%
0.76 better than 61%
76.9 better than 31%
1.07 better than 65%
57% of 998 duels better than 82%
31% of 107 situations better than 28%
Ancient137
50% better than 45%
0.77 better than 63%
80.0 better than 44%
1.07 better than 63%
56% of 800 duels better than 74%
41% of 82 situations better than 60%
Anubis77
48% better than 42%
0.76 better than 59%
78.7 better than 38%
1.05 better than 55%
53% of 428 duels better than 61%
43% of 58 situations better than 65%
Nuke43
65% better than 82%
0.73 better than 34%
75.6 better than 23%
1.04 better than 44%
50% of 248 duels better than 38%
46% of 35 situations better than 68%
Cache35
51% better than 41%
0.73 better than 44%
75.7 better than 25%
1.01 better than 43%
56% of 223 duels better than 66%
50% of 14 situations better than 77%
Inferno6
33% -
0.69 -
71.8 -
0.96-
50% of 32 duels -
0% of 1 situations -
Dust 24
25% -
0.71 -
74.5 -
0.99-
66% of 29 duels -
0% of 1 situations -
Overpass3
0% -
0.42 -
49.8 -
0.60-
35% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S1karu plays

Across 483 matches S1karu averages K/R 0.75 and ADR 77.5; the rating across the 480 rated matches is 1.05. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 46% headshots. The strongest map is Nuke with a 65% win rate in 43 matches. In 204 of 480 matches the rating was 1.10 or higher (43%), in 155 it was below 0.90. In 410 matches with detailed stats: 63 4Ks and 15 aces. Best month by rating: August 2026 at 1.10. S1karu loses the most ELO on Ancient (−134 ELO, win rate 50%). Things go best on Nuke (+177 ELO, win rate 65%). Improved over the last three months: ELO +174. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 77.2, Headshots at 46%, Win rate at 50%. Last 30 days: 123 matches, win rate 52%, net ELO +262.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.