S1boll

Bhutan
On FACEIT since 2026 103 matches tracked 42 matches in 30 days
Last updated:

How does S1boll play?

Rating 0.92 K/R 0.66 ADR 69.6 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 14% weak 0.75 to 0.89 19% very weak below 0.75 38%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More 1v1 and 1v2 wins than the level 4 average.
AWPerClutcher
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 4

Compared with 889 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+5 pp · Ø 49% better than 90%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 82%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.96).

Headshot rate 41%−2 pp · Ø 43% better than 41%
AWP share of kills 27%+15 pp · Ø 12% better than 92%
K/D 0.89−0.07 · Ø 0.96 better than 28%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 12.2%−0.4 pp · Ø 12.6% better than 42%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 55%
MVPs per match 1.8−0.3 · Ø 2.1 better than 24%
4Ks and aces 15x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (3.8).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.0−0.8 · Ø 3.8 better than 34%
Enemies flashed per round 0.21−0.03 · Ø 0.24 better than 46%
Deaths per round 74%+1 pp · Ø 73% better than 46%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.16, Rating +0.16, ADR +14.1, Headshots +4 pp, ELO +336
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.55). Just above the average (0.70).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Anubis
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
48% better than 47%
0.61 better than 14%
67.9 better than 11%
0.85 better than 16%
49% of 136 duels better than 56%
25% of 20 situations better than 20%
Anubis18
50% right on the average
0.75 better than 73%
76.3 better than 39%
1.06 better than 81%
54% of 71 duels better than 76%
41% of 17 situations better than 59%
Inferno18
50% right on the average
0.71 better than 62%
74.5 better than 38%
1.02 better than 70%
54% of 84 duels better than 75%
75% of 8 situations better than 98%
Mirage15
53% better than 65%
0.67 better than 38%
68.2 better than 13%
0.91 better than 32%
52% of 56 duels better than 70%
64% of 11 situations better than 97%
Ancient8
25% -
0.61 -
68.4 -
0.83-
40% of 25 duels -
57% of 7 situations -
Cache7
29% -
0.55 -
59.8 -
0.75-
43% of 42 duels -
40% of 5 situations -
Nuke4
50% -
0.54 -
54.1 -
0.81-
40% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S1boll plays

Across 103 matches S1boll averages K/R 0.66, ADR 69.6 and a rating of 0.92. Biggest strength: Opening duels won at 54%, better than 90% of level 4 players. Most room to improve: Damage per round (ADR) at 69.6, better than only 12% of level 4 players. Averages 14.2 kills per match with 41% headshots. The strongest map is Mirage with a 53% win rate in 15 matches. In 30 of 103 matches the rating was 1.10 or higher (29%), in 59 it was below 0.90. In 82 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. Things go best from match 5 of the day (+10 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +10 ELO. Improved over the last three months: K/R +0.16, Rating +0.16, ADR +14.1, Headshots +4 pp, ELO +336. Got weaker: Win rate −5 pp. Last 30 days: 42 matches, win rate 40%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.