S1ZE_89

Russia
100 matches tracked 59 matches in 30 days
Last updated:

How does S1ZE_89 play?

Rating 1.07 K/R 0.78 ADR 83.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 4
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 100 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average.
AWPerMulti-killsEntry
better than most on level 4 about average weaker than most

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

S1ZE_89 gets the first kill in 14 of 100 rounds. 4 percentage points above the level 4 average (10%).

Rounds with first kill 14%+4 pp better than 94%
Opening duels won 53%+4 pp better than 85%

Clutch

Average
Last one alive

S1ZE_89 wins 30 of 100 1v2s. 8 percentage points above the level 4 average (22%).

Clutch 1v1 won 38%−1 pp better than 54%
Clutch 1v2 won 30%+8 pp better than 94%
Clutch kills per match 1.5−0.1 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.04 kills per death. 0.08 above the level 4 average (0.96).

Headshot rate 43%0 pp on par
AWP share of kills 21%+10 pp better than 85%
K/D 1.04+0.08 better than 88%
Pistol kills per match 2.5
Knife kills 3 in 100 matches

Impact

Strength
Damage and big rounds

S1ZE_89 gets exactly 3 kills in 5.0 of 100 rounds. 1.4 percentage points above the level 4 average (3.6%).

2K rounds 13.6%+0.9 pp better than 81%
3K rounds 5.0%+1.4 pp better than 95%
MVPs per match 2.3+0.2 better than 81%
4Ks and aces 24x 4K, 4 aces in 100 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 1.3 utility damage per round from HEs and mollies. 2.5 below the level 4 average (3.8).

Utility hit rate 23%−11 pp better than 4%
Utility damage per round 1.3−2.5 better than 3%
Enemies flashed per round 0.06−0.18 better than 6%
Deaths per round 75%+2 pp better than 37%

Progress

One value per month, dashed line is the level 4 average
Whether S1ZE_89 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
30 matches · 63% win rate
From match 5 of the day +72 ELO
33 matches · 52% win rate

S1ZE_89 loses the most ELO on Dust 2: −84 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Anubis
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 76%
0.75 better than 77%
82.5 better than 78%
1.00 better than 67%
50% of 217 duels better than 58%
18% of 17 situations better than 10%
Dust 230
63% better than 93%
0.82 better than 95%
84.2 better than 84%
1.14 better than 95%
57% of 155 duels better than 89%
25% of 12 situations better than 19%
Anubis13
69% -
0.83 -
90.9 -
1.15-
52% of 84 duels -
25% of 4 situations -
Ancient10
40% -
0.70 -
74.4 -
0.98-
44% of 48 duels -
56% of 9 situations -
Nuke10
70% -
0.79 -
81.3 -
1.06-
71% of 38 duels -
100% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S1ZE_89 plays

Across 100 matches S1ZE_89 averages K/R 0.78, ADR 83.4 and a rating of 1.07. Biggest strength: 3K rounds at 5.0%, better than 95% of level 4 players. Most room to improve: Utility damage per round at 1.3, better than only 3% of level 4 players. Averages 17.0 kills per match with 43% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 42 of 100 matches the rating was 1.10 or higher (42%), in 37 it was below 0.90. In 100 matches with detailed stats: 24 4Ks and 4 aces. S1ZE_89 loses the most ELO on Dust 2 (−84 ELO, win rate 63%). Things go best on Mirage (+65 ELO, win rate 56%). Last 30 days: 59 matches, win rate 61%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.