S1Tape

Russia
On FACEIT since 2026 113 matches tracked 113 matches in 30 days
Last updated:

How does S1Tape play?

Rating 1.31 K/R 0.93 ADR 96.0 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 113 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 38% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 6% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 57%+17 pp · Ø 40% better than 99%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.34+0.30 · Ø 1.04 better than 97%
Pistol kills per match 2.7
Knife kills 2 in 113 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.1%).

2K rounds 17.1%+3.6 pp · Ø 13.5% better than 97%
3K rounds 7.2%+3.1 pp · Ø 4.1% better than 99%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 28x 4K, 7 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 7%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether S1Tape is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 113 matches, all from the last 3 months.

Kills per round (K/R)

0.88
OctNov

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 50%
On Tuesdays ±0 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Mirage
  3. Most kills in a match: 40 · Mirage
  4. Longest win streak: 10 wins in a row · Mirage
  5. Highest rating in a match: 2.72 · Ancient

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
66% better than 92%
0.97 better than 98%
97.7 better than 97%
1.37 better than 98%
59% of 274 duels better than 87%
62% of 45 situations better than 96%
Ancient29
55% better than 58%
0.85 better than 88%
91.7 better than 89%
1.19 better than 88%
51% of 118 duels better than 46%
31% of 13 situations better than 31%
Inferno8
50% -
0.87 -
94.7 -
1.14-
64% of 33 duels -
67% of 6 situations -
Cache7
57% -
0.86 -
87.2 -
1.18-
61% of 23 duels -
67% of 6 situations -
Anubis4
50% -
1.09 -
107.4 -
1.59-
67% of 21 duels -
60% of 5 situations -
Dust 24
50% -
1.07 -
104.8 -
1.58-
60% of 30 duels -
67% of 3 situations -
Nuke3
0% -
0.93 -
98.3 -
1.23-
53% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S1Tape plays

Across 113 matches S1Tape averages K/R 0.93, ADR 96.0 and a rating of 1.31. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 20.1 kills per match with 49% headshots. The strongest map is Mirage with a 66% win rate in 58 matches. In 76 of 113 matches the rating was 1.10 or higher (67%), in 19 it was below 0.90. In 113 matches with detailed stats: 28 4Ks and 7 aces. Things go best on Mirage (+29 ELO, win rate 66%). Last 30 days: 113 matches, win rate 58%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.