S1LeNT_K1R0

Ukraine
260 matches tracked 22 matches in 30 days
Last updated:

How does S1LeNT_K1R0 play?

Rating 1.02 K/R 0.75 ADR 79.7 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 260 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 48%−3 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 8%−3 pp · Ø 11% better than 48%
K/D 0.99−0.02 · Ø 1.01 better than 43%
Pistol kills per match 2.8
Knife kills 4 in 260 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 66%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 86%
4Ks and aces 52x 4K, 6 aces in 239 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.09, ADR +7.4, Win rate +16 pp, ELO +655
= Stayed the same
Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.70). Slightly above the average (0.73).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −46 ELO
44 matches · 34% win rate
In match 4 of the day +5 ELO
22 matches · 27% win rate
On Tuesdays +3 ELO, win rate 38%

S1LeNT_K1R0 loses the most ELO in match 1 of the day: −46 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 54 · Vertigo

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
48% better than 42%
0.75 better than 61%
80.6 better than 55%
1.01 right on the average
47% of 543 duels better than 32%
32% of 41 situations better than 31%
Dust 240
53% better than 60%
0.71 better than 41%
76.6 better than 32%
0.98 better than 38%
47% of 167 duels better than 33%
31% of 13 situations better than 32%
Ancient38
39% better than 12%
0.72 better than 43%
78.3 better than 40%
0.97 better than 35%
46% of 221 duels better than 25%
45% of 29 situations better than 68%
Inferno31
48% better than 34%
0.74 better than 56%
76.6 better than 31%
1.01 better than 46%
45% of 155 duels better than 16%
27% of 15 situations better than 22%
Anubis29
52% right on the average
0.80 better than 82%
83.4 better than 66%
1.14 better than 86%
54% of 160 duels better than 69%
70% of 10 situations better than 98%
Nuke16
38% better than 10%
0.79 better than 70%
77.5 better than 37%
1.02 better than 45%
49% of 79 duels better than 32%
0% of 4 situations better than 1%
Cache9
56% -
0.89 -
89.3 -
1.17-
46% of 50 duels -
33% of 9 situations -
Vertigo4
50% -
0.88 -
83.1 -
1.18-
68% of 38 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S1LeNT_K1R0 plays

Across 260 matches S1LeNT_K1R0 averages K/R 0.75, ADR 79.7 and a rating of 1.02. Biggest strength: Rounds with first kill at 12%, better than 81% of level 9 players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 9 players. Averages 16.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 53% win rate in 40 matches. In 97 of 260 matches the rating was 1.10 or higher (37%), in 110 it was below 0.90. In 239 matches with detailed stats: 52 4Ks and 6 aces. Best month by rating: July 2026 at 1.08. S1LeNT_K1R0 loses the most ELO in match 1 of the day (−46 ELO, win rate 34%). Things go best from match 5 of the day (+114 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +114 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +7.4, Win rate +16 pp, ELO +655. Unchanged in recent months: Headshots at 51%. Last 30 days: 22 matches, win rate 41%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.