S1LEVIK_

Ukraine
On FACEIT since 2021 103 matches tracked 41 matches in 30 days
ELO ▲ 93
2,036
30-day peak: 2,052
Rank EU
#231,521
Ukraine #9,209 in Ukraine
Last updated:

How does S1LEVIK_ play?

Rating 1.06 K/R 0.75 ADR 80.4 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 103 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.05+0.02 · Ø 1.03 better than 59%
Pistol kills per match 3.0
Knife kills 2 in 103 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 23x 4K, 4 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 75%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.27, Rating +0.39, ADR +21.1, ELO +85
= Stayed the same
Nothing clear
▼ Got worse
Headshots −10 pp, Win rate −5 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.87 (at the start 0.60). Well above the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −40 ELO
30 matches · 47% win rate
On Dust 2 −11 ELO
23 matches · 43% win rate

S1LEVIK_ loses the most ELO in match 1 of the day: −40 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.39 · Ancient
  3. Most kills in a match: 39 · Mirage
  4. Reached level 10 · Mirage
  5. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
74% better than 99%
0.85 better than 90%
86.8 better than 78%
1.21 better than 92%
65% of 199 duels better than 98%
37% of 30 situations better than 47%
Dust 223
43% better than 22%
0.73 better than 48%
78.2 better than 38%
1.03 right on the average
58% of 119 duels better than 86%
47% of 17 situations better than 76%
Anubis17
35% better than 7%
0.72 better than 41%
76.9 better than 29%
0.95 better than 23%
52% of 99 duels better than 55%
20% of 10 situations better than 11%
Ancient16
75% better than 98%
0.68 better than 22%
77.5 better than 32%
1.00 better than 42%
53% of 68 duels better than 60%
71% of 14 situations better than 98%
Cache5
60% -
0.55 -
69.7 -
0.79-
32% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S1LEVIK_ plays

Across 103 matches S1LEVIK_ averages K/R 0.75, ADR 80.4 and a rating of 1.06. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 43 of 103 matches the rating was 1.10 or higher (42%), in 37 it was below 0.90. In 89 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: September 2026 at 1.28. S1LEVIK_ loses the most ELO in match 1 of the day (−40 ELO, win rate 47%). Things go best on Mirage (+33 ELO, win rate 74%). Improved over the last three months: K/R +0.27, Rating +0.39, ADR +21.1, ELO +85. Got weaker: Headshots −10 pp, Win rate −5 pp. Last 30 days: 41 matches, win rate 49%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.