S0MMEERR

Denmark
On FACEIT since 2019 211 matches tracked 82 matches in 30 days
Last updated:

How does S0MMEERR play?

Rating 1.01 K/R 0.70 ADR 75.7 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 211 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,750-2,999 ELO

Compared with 11,820 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 59%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.7
Knife kills 2 in 211 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.3%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 38%
3K rounds 3.2%−1.1 pp · Ø 4.3% better than 10%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 19x 4K, 1 ace in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 50%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether S0MMEERR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.74.

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −100 ELO
41 matches · 44% win rate
In match 3 of the day −69 ELO
38 matches · 45% win rate
On Tuesdays −82 ELO, win rate 45%

S0MMEERR loses the most ELO from match 5 of the day: −100 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.32 · Mirage
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
52% better than 43%
0.73 better than 38%
80.3 better than 42%
1.05 right on the average
59% of 226 duels better than 86%
42% of 45 situations better than 61%
Dust 237
54% better than 52%
0.65 better than 9%
71.0 better than 6%
0.95 better than 15%
46% of 111 duels better than 18%
50% of 32 situations better than 80%
Ancient30
50% better than 36%
0.73 better than 36%
78.3 better than 29%
1.03 better than 41%
50% of 113 duels better than 36%
56% of 18 situations better than 87%
Nuke24
46% better than 17%
0.66 better than 10%
71.5 better than 7%
0.91 better than 6%
48% of 62 duels better than 22%
31% of 32 situations better than 32%
Anubis22
68% better than 89%
0.65 better than 8%
69.4 better than 3%
0.99 better than 27%
44% of 72 duels better than 11%
52% of 25 situations better than 82%
Inferno20
55% better than 41%
0.79 better than 55%
78.0 better than 21%
1.13 better than 55%
54% of 67 duels better than 46%
42% of 12 situations better than 57%
Cache10
20% -
0.64 -
74.8 -
0.90-
42% of 33 duels -
36% of 11 situations -
Vertigo4
25% -
0.63 -
72.2 -
0.86-
36% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S0MMEERR plays

Across 211 matches S0MMEERR averages K/R 0.70, ADR 75.7 and a rating of 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 53% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 78 of 211 matches the rating was 1.10 or higher (37%), in 82 it was below 0.90. In 153 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. S0MMEERR loses the most ELO from match 5 of the day (−100 ELO, win rate 44%). Things go best in match 4 of the day (+55 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +55 ELO. Last 30 days: 82 matches, win rate 55%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.