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S0AR

USA
On FACEIT since 2015 222 matches tracked 51 matches in 30 days
ELO ▲ 74
2,195
30-day peak: 2,265
Rank NA ▲ 2,853 places
#4,560
USA #3,527 in USA
30 days · prev. #7,413 · best #3,525
Last updated:

How does S0AR play?

Rating 1.07 K/R 0.77 ADR 82.8 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 222 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 87%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 11%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.1
Knife kills 8 in 222 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 80%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 1 ace in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 74%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 7%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp, ELO +406
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 81.6, Headshots at 41%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +25 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Reached level 10 · Dust 2
  3. Most kills in a match: 32 · Dust 2
  4. Highest rating in a match: 2.37 · Cache
  5. Recorded match no. 100 · Ancient

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
60% better than 81%
0.78 better than 70%
83.6 better than 65%
1.10 better than 73%
51% of 164 duels right on the average
53% of 40 situations better than 87%
Dust 247
64% better than 89%
0.80 better than 77%
83.2 better than 64%
1.12 better than 77%
52% of 198 duels better than 55%
53% of 43 situations better than 86%
Ancient31
52% better than 48%
0.83 better than 85%
90.4 better than 87%
1.13 better than 80%
51% of 132 duels better than 46%
28% of 25 situations better than 25%
Anubis26
46% better than 32%
0.72 better than 42%
78.9 better than 40%
1.00 better than 42%
43% of 88 duels better than 11%
27% of 11 situations better than 23%
Cache26
50% better than 34%
0.74 better than 46%
80.5 better than 48%
1.01 better than 39%
50% of 104 duels better than 37%
32% of 19 situations better than 31%
Inferno23
39% better than 13%
0.71 better than 38%
77.9 better than 31%
0.99 better than 33%
45% of 107 duels better than 15%
44% of 9 situations better than 66%
Nuke15
27% better than 1%
0.72 better than 39%
79.5 better than 46%
0.92 better than 16%
49% of 67 duels better than 34%
36% of 11 situations better than 40%

Compared with players on the same level who have at least 15 matches on the map.

How S0AR plays

Across 222 matches S0AR averages K/R 0.77, ADR 82.8 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 41% headshots. The strongest map is Dust 2 with a 64% win rate in 47 matches. In 100 of 222 matches the rating was 1.10 or higher (45%), in 66 it was below 0.90. In 161 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. Things go best on Dust 2 (+114 ELO, win rate 64%). Improved over the last three months: Win rate +12 pp, ELO +406. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 81.6, Headshots at 41%. Last 30 days: 51 matches, win rate 59%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.